file: CardCollection.cs
using System;
using System.Diagnostics ;
namespace Bigeagle.Games.Cards
{
/// <summary>
/// 牌集合
/// <br>Author: bigeagle</br>
/// <br>Date: 2002/4/19</br>
/// <br>History: 2002/4/19</br>
/// </summary>
public class CardCollection : System.Collections.ICollection
{
#region 成员变量
/// <summary>
/// 牌数组
/// </summary>
protected Card[] m_arrCards ;
/// <summary>
/// 大小
/// </summary>
protected int m_intSize ;
/// <summary>
/// 最后一个有效元素的索引
/// </summary>
protected int m_intCapacity ;
#endregion
#region 构造函数
/// <summary>
/// 构造函数
/// </summary>
public CardCollection()
{
this.m_arrCards = new Card[16] ;
this.m_intCapacity = -1 ;
this.m_intSize = 0 ;
}
#endregion
#region 类方法
/// <summary>
/// 重新设置容量
/// </summary>
/// <param name="capacity">要设置的容量</param>
private void SetCapacity(int capacity)
{
Card[] cards = new Card[capacity];
if (this.m_intSize > 0)
{
if (this.m_intCapacity > 0)
{
Array.Copy(this.m_arrCards , 0 , cards , 0, this.m_intSize) ;
&n