基于.net的principal、identity接口的用户处理机制。
SiteIdentity.cs
using System;
using System.Text;
using System.Collections;
using System.Security.Cryptography;
namespace ContextUser
{
/// <summary>
/// SiteIdentity 的摘要说明。
/// </summary>
public class SiteIdentity: System.Security.Principal.IIdentity
{
private string userName;
private string emailAddress;
private int userID;
public SiteIdentity(string currentUserName )
{
userName = currentUserName;
emailAddress = "test@msn.com";
userID =1;
}
public string AuthenticationType
{
get
{
return "Custom Authentication";
}
set
{
// do nothing
}
}
public bool IsAuthenticated
{
get
{
// assumption: all instances of a SiteIdentity have already
// been authenticated.
return true;
}
}
public string Name
{
get
{
return userName;
}
}
public string EmailAddress
{
get
{
return emailAddress;
}
}
public int UserID
{
get
{
return userID;
}
}
}
}
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SitePrincipal.cs
using System;
using System.Collections;
using System.Security;
using System.Security.Cryptography;
namespace ContextUser
{
/// <summary>
/// SitePrincipal 的摘要说明。
/// </summary>
public class SitePrincipal: System.Security.Principal.IPrincipal
{
protected System.Security.Principal.IIdentity identity;
protected ArrayList permissionList;//许可动态数组
protected ArrayList roleList;//角色动态数组
public System.Security.Principal.IIdentity Identity
{
get
{
return identity;
}
set
{
identity = value;
}
}
public SitePrincipal( string username )//构造函数逻辑
{
identity = new SiteIdentity( username );
roleList = new ArrayList();//添加角色数组 以后可以用从数据库获取数值代替
roleList.Add("Admin");
roleList.Add("123");
permissionList = new&n