XP可用的GDI+发光字画法...
本帖最后由 qq6648208281 于 2012-08-14 11:06:46 编辑
可以再XP下也能绘制发光字...
效果还不是很好.. 有些偏移.
算法还能改进
public void Luminous(Graphics g, int Fuzzy, Rectangle Rect, string Text, Rectangle Textrect, Font Font, int FontColor, int ShadowColor)
{
Bitmap Bit1 = new Bitmap(Rect .Width , Rect .Height , System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics g1 = Graphics.FromImage(Bit1);
g1.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g1.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
g1.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.AssumeLinear;
Bitmap Bit2 = new Bitmap(Rect.Width / Fuzzy, Rect.Height / Fuzzy, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Graphics g2 = Graphics.FromImage(Bit2);
g2.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g2.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
//布局
int cb = ShadowColor / 65536;
int cg = (ShadowColor - cb* 65536) / 256;
int cr = ShadowColor - (cb * 65536) - (cg * 256);
SolidBrush B = new SolidBrush (Color .FromArgb (255,cr,cg,cb));
GraphicsPath path = new GraphicsPath();
path.AddString(Text, Font.FontFamily, (int)(FontStyle.Bold), Font.Size, Textrect , new StringFormat());
g1.FillPath(B, path);
path.Dispose();
//绘制文字
Auxiliary_Console.ts1(Fuzzy.ToString());
g2.DrawImage(Bit1 ,0,0,Rect .Width / Fuzzy ,Rect .Height /Fuzzy );
g1