日期:2014-05-17  浏览次数:21339 次

关于 Socket.accept
本帖最后由 kyoguys 于 2012-12-02 20:49:56 编辑 如:
Socket s;
Socket ss;
 private void CmdStar_Click(object sender, EventArgs e)
        {
            label1.Text = "监听中";
            Thread td = new Thread(new ThreadStart(aa));
            td.Start();
        }
        void aa()
        {
            int port = Int32.Parse(textBox1.Text.Substring(textBox1.Text.LastIndexOf(":") + 1));
            IPEndPoint end = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0],port);
            s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            s.Bind(end);
            s.Listen(10);
            ss = s.Accept();
            if(ss.Connected)
            {
                label1.Text = "连接成功";
            }
        }


如上可以连接成功 ,但是只支持单个连接访问

我看了别人的例子 做了如下修改
Socket s;
private Socket[] C;
private int C_Num;//存放客户端数量
 private void CmdStar_Click(object sender, EventArgs e)
        {
            label1.Text = "监听中";
            C = new Socket[10];
            C_Num = 0;
            Thread td = new Thread(new ThreadStart(aa));
            td.Start();
        }
        void aa()
        {
            int port = Int32.Parse(textBox1.Text.Substring(textBox1.Text.LastIndexOf(":") + 1));
            IPEndPoint end = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0],port);
            s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            s.Bind(end);
            s.Listen(10);
            C[C_Num] = s