memorystream写入内存提示内存不足
private Bitmap CreateBitmap(byte[] originalImageData, int originalWidth, int originalHeight)
{
//指定8位格式,即256色.old
//指定32位格式
Bitmap resultBitmap = new Bitmap(originalWidth, originalHeight, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
try
{
//将该位图存入内存中
MemoryStream curImageStream = new MemoryStream();
resultBitmap.Save(curImageStream, System.Drawing.Imaging.ImageFormat.Bmp);
curImageStream.Flush();
//由于位图数据需要DWORD对齐(4byte倍数),计算需要补位的个数
//int curPadNum = ((originalWidth * 8 + 31) / 32 * 4) - originalWidth;
int curPadNum = ((originalWidth * 24 + 31) / 32 * 4) - originalWidth;
//最终生成的位图数据大小
//int bitmapDataSize = ((originalWidth * 8 + 31) / 32 * 4) * originalHeight;
int bitmapDataSize = ((originalWidth * 24 + 31) / 32 * 4) * originalHeight;
//bitmapDataSize = originalWidth * originalHeight;
//数据部分相对文件开始偏移,具体可以参考位图文件格式
int dataOffset = ReadData(curImageStream, 10, 4);
//改变调色板,因为默认的调色板是32位彩色的,需要修改为256色的调色板
int paletteStart = 54;
int paletteEnd = dataOffset;
//int color = 0;
//RPG24,不需要调色板
//for (int i = paletteStart; i < paletteEnd; i += 4)
//{
// byte[] tempColor = new byte[4];
// tempColor[0] = (byte)color;
// tempColor[1] = (byte)color;
// tempColor[2] = (byte)color;
// tempColor[3] = (byte)0;
// color++;
// curImageStream.Position = i;
// curImageStream.Write(tempColor, 0, 4);
//}
curImageStream.Position = paletteStart;
//最终生成的位图数据,以及大小,高度没有变,宽度需要调整
byte[] destImageData = new byte[bitmapDataSize];
int destWidth = originalWidth + curPadNum;
//生成最终的位图数据,注意的是,位图数据 从左到右,从下到上,所以需要颠倒
for (int originalRowIndex = originalHeight - 1; originalRowIndex >= 0; originalRowIndex--)
{
int destRowIndex = originalHeight - originalRowIndex - 1;
for (int dataIndex = 0; dataIndex < originalWidth * 3; dataIndex += 3)
{
//同时还要注意,新的位图数据的宽度已经变化destWidth,否则会产生错位
destImageData[destRowIndex * destWidth + dataIndex] = originalImageData[originalRowIndex * originalWidth * 3 + dataIndex];
destImageData[destRowIndex * destWidth + dataIndex + 1] = originalImageData[originalRowIndex * originalWidth * 3 + dataIndex + 1];
destImageData[destRowIndex * destWidth + dataIndex + 2] = originalImageData[originalRowIndex * originalWidth * 3 + dataIndex + 2];
}
}
//将流的Position移到数据段
curImageStream.Position = dataOffset;
//将新位图数据写入内存中
curImageStream.Write(destImageData, 0, bitmapDataSize);
curImageStream.Flush();