日期:2014-05-17 浏览次数:21087 次
之前贴过推箱子用objective-c简单实现,与之配合使用的还应该有一个地图编辑器,这里用C#做了一个,供大家参考!
思路很简单,就是在窗体上点击生成 Wall:墙, Worke:工人,Box:箱子,Passageway:通道,Destination:目的地,最后导出一个关卡的配置的plist,里面是一个一维数组:010101234567... 通过这个数组游戏就可以进行初始化布局了!代码如下:
public partial class frmMain : Form { private enum Map_State { None = -1, Wall = 0, Worker, Box, Passageway, Destination, WorkerInDest, RedBox }; //Wall:墙0, Worke:工人1,Box:箱子2,Passageway:通道3,Destination:目的地4,WorkerInDest:工人在目的地5,RedBox:箱子在目的地6 private Map_State m_now_Select;//当前选中的图标工具 private Map_State[,] myArray = new Map_State[10, 10];//地图数组 private int BlockSize = 50;//方块边长 public frmMain() { InitializeComponent(); } private void frmMain_Load(object sender, EventArgs e) { initMap();//初始化地图 } private void toolStripBtn_Wall_Click(object sender, EventArgs e) { //选中墙 m_now_Select = Map_State.Wall; } private void toolStripBtn_Box_Click(object sender, EventArgs e) { //选中箱子 m_now_Select = Map_State.Box; } private void toolStripBtn_Destination_Click(object sender, EventArgs e) { //选中目的地 m_now_Select = Map_State.Destination; } private void toolStripBtn_Passageway_Click(object sender, EventArgs e) { //选中通道 m_now_Select = Map_State.Passageway; } private void toolStripBtn_Worker_Click(object sender, EventArgs e) { //选中人 m_now_Select = Map_State.Worker; } private void toolStripBtn_Save_Click(object sender, EventArgs e) { saveFileDialog1.Filter = "plist文件|*.plist"; saveFileDialog1.Title = "保存"; saveFileDialog1.FileName = string.Empty; saveFileDialog1.ShowDialog(); //显示保存对话框 } private void toolStripBtn_New_Click(object sender, EventArgs e) { initMap();//新建,初始化地图 } private void ClearMap() { m_now_Select = Map_State.None; //当前未选中图标工具 for (int i = 0; i < 10; i++) for (int j = 0; j < 10; j++) myArray[i, j] = Map_State.None; pictureBox1.Width = 10 * BlockSize + 2; pictureBox1.Height = 10 * BlockSize + 2; drawimage();//画图 } private void initMap() { m_now_Select = Map_State.None; //当前未选中图标工具 for (int i = 0; i < 10; i++) for (int j = 0; j < 10; j++) myArray[i, j] = Map_State.Passageway; pictureBox1.Width = 10 * BlockSize + 2; pictureBox1.Height = 10 * BlockSize + 2; drawimage(); } //绘制整个游戏区域图形 private void drawimage() { Bitmap bit = new Bitmap(this.pictureBox1.Width, this.pictureBox1.Height); Graphics g = Graphics.FromImage(bit); SolidBrush redBrush = new SolidBrush(Color.Red); System.Drawing.Image image; for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { if (myArray[i, j] == Map_State.Wall)//是墙 { image = new Bitmap(System.Windows.Forms.Application.StartupPath+"\\wall.gif"); g.DrawImage(image, i * 50, j * 50, 50, 50); } if (myArray[i, j] == Map_State.Worker)//是工人 { image = new Bitmap(System.Windows.Forms.Application.StartupPath + "\\worker.gif"); g.DrawImage(image, i * 50, j * 50, 50, 50); } if (myArray[i, j] ==