c#的udp通讯代码
//Author:smilelance
//From:http://blog.csdn.net/smilelance
using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System;
public class UdpConnection {
private static UdpConnection instance;
private const System.Int32 serverPort = 8320;
private const string serverAddress = "10.1.13.157";
UdpClient udpClient;
private UdpConnection()
{
}
public static UdpConnection GetInstance()
{
if(instance==null){
instance=new UdpConnection();
}
return instance;
}
public void startUdpConnection(){
udpClient = new UdpClient();
udpClient.Connect(serverAddress, serverPort);
//IPEndPoint object will allow us to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
// Sends a message to the host to which you have connected.
byte[] sendBytes = Encoding.UTF8.GetBytes("Client start online?");
//
AsyncSend(sendBytes);
//udpClient.Send(sendBytes, sendBytes.Length);
AsyncReceive();
}
// 发送数据
public void AsyncSend(byte[] data){
if (data.Length > 0){
//
Debug.Log("sending : " + Encoding.UTF8.GetString(data));
//udpClient.Send(data, data.Length, ipep);
udpClient.BeginSend(data, data.Length, new AsyncCallback(SendDataCallback), null);
}
}
//接收数据
public void AsyncReceive(){
udpClient.BeginReceive(new AsyncCallback(ReceiveDataCallback), null);
}
//发送数据callback
public static bool messageSent = false;
private void SendDataCallback(IAsyncResult ar)
{
/