日期:2014-05-18  浏览次数:21035 次

Unity3D 实现表内对象排序(C#)
// Sort by distance in descending order
	private void SortTargetsByDistance () {
		targets.Sort(delegate(Transform t1, Transform t2) {
					return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));			
				});
	}