请大家来帮我讨论一下,这个MSDN示例---Interlocked
using System;
using System.Threading;
class Test
{
static void Main()
{
Thread thread1 = new Thread(new ThreadStart(ThreadMethod));
Thread thread2 = new Thread(new ThreadStart(ThreadMethod));
thread1.Start();
thread2.Start();
thread1.Join();
thread2.Join();
// Have the garbage collector run the finalizer for each
// instance of CountClass and wait for it to finish.
GC.Collect();
GC.WaitForPendingFinalizers();
Console.WriteLine("UnsafeInstanceCount: {0}" +
"\nSafeCountInstances: {1}",
CountClass.UnsafeInstanceCount.ToString(),
CountClass.SafeInstanceCount.ToString());
}
static void ThreadMethod()
{
CountClass cClass;
// Create 100,000 instances of CountClass.
for(int i = 0; i < 100000; i++)
{
cClass = new CountClass();
}
}
}
class CountClass
{
static int unsafeInstanceCount = 0;
static int safeInstanceCount = 0;
static public int UnsafeInstanceCount
{
get {return unsafeInstanceCount;}
}
static public int SafeInstanceCount
{
get {return safeInstanceCount;}
}
public CountClass()
{
unsafeInstanceCount++;
Interlocked.Increment(ref safeInstanceCount);
}
~CountClass()
{
unsafeInstanceCount--;
Interlocked.Decrement(ref safeInstanceCount);
}
}
创建时公共资源增加1,析构时公共int资源safeInstanceCount减少1,
与之对比的是不通过的Interlocked进行这种成对增减的 unsafeInstanceCount变量,
//===
我测试的结果上看它们是一样的值都是0
大家有没有什么见解,说明一下为什么是这样的结果,谢谢!
------解决方案--------------------
结贴吧哥们