日期:2014-05-18 浏览次数:21049 次
void ResizeAndSave() { Bitmap bm = new Bitmap(PictureBox1.Image); Int32 x; Int32 y; int width = Val(x); int height = Val(y); Bitmap thumb = new Bitmap(width, height); Graphics g = Graphics.FromImage(thumb); g.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic; g.DrawImage(bm, new Rectangle(0, 0, width, height), new Rectangle(0, 0, bm.Width, bm.Height), GraphicsUnit.Pixel); g.Dispose(); thumb.Save("C:\\newimage.bmp", System.Drawing.Imaging.ImageFormat.Bmp); bm.Dispose(); thumb.Dispose(); this.Close(); }
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------解决方案--------------------
/// <summary>
/// 生成缩略图
/// </summary>
/// <param name="originalImagePath">源图路径(物理路径)</param>
/// <param name="thumbnailPath">缩略图路径(物理路径)</param>
/// <param name="width">缩略图宽度</param>
/// <param name="height">缩略图高度</param>
/// <param name="mode">生成缩略图的方式</param>
public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode)
{
Image originalImage = Image.FromFile(originalImagePath);
int towidth = width;
int toheight = height;
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
switch (mode)
{
case "HW"://指定高宽缩放(可能变形)
break;
case "W"://指定宽,高按比例
toheight = originalImage.Height * width / originalImage.Width;
break;
case "H"://指定高,宽按比例
towidth = originalImage.Width * height / originalImage.Height;
break;
case "Cut"://指定高宽裁减(不变形)
if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height * towidth / toheight;
y = 0;
x = (originalImage.Width - ow) / 2;
}
else
{
ow = originalImage.Width;
oh = originalImage.Width * height / towidth;
x = 0;
y = (originalImage.Height - oh) / 2;
}
break;
default:
break;
}
//新建一个bmp图片
Image bitmap = new System.Drawing.Bitmap(towidth, toheight);
//新建一个画板
Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//清空画布并以透明背景色填充
g.Clear(Color.Transparent);