C#中: 针对下面几种类型内部成员的访问修饰符: enum的默认访问修饰符:public。 class的默认为private。 interface默认为public。 struct默认为private。 其中: public可以被任意存取; protected只可以被本类和其继承子类存取; internal只可以被本组合体(Assembly)内所有的类存取,组合体是C#语言中类被组合后的逻辑单位和物理单位,其编译后的文件扩展名往往是 “.DLL”或“.EXE”。 protected internal唯一的一种组合限制修饰符,它只可以被本组合体内所有的类和这些类的继承子类所存取。 private只可以被本类所存取。 看: c# 的访问修饰符是private 还是 internal? 准确的说,不能一概而论。 [MSDN] Classes and structs that are not nested within other classes or structs can be either public or internal. A type deleted as public is accessible by any other type. A type deleted as internal is only accessible by types within the same assembly. Classes and structs are deleted as internal by default unless the keyword public is added to the class definition, as in the previous example. Class or struct definitions can add the internal keyword to make their access level explicit. Access modifiers do not affect the class or struct itself — it always has access to itself and all of its own members. 类(class)或结构(struct)如果不是在其它类或结构中的话,它的访问类型要不就是internal, 要不就是public; 换句话说,如果它在其它类或结构中的话,则可以为private 或protected等。下面我说的类和结构,如无特殊说明,均指非"类中类" 类或结构的默认访问类型是internal. 类中所有的成员,默认均为private。 [MSDN] Interfaces, like classes, can be deleted as public or internal types. Unlike classes, interfaces default to internal access. Interface members are always public, and no access modifiers can be applied. Namespaces and enumeration members are always public, and no access modifiers can be applied. Delegates have internal access by default. Any types deleted within a namespace or at the top level of a compilation unit (for example, not within a namespace, class, or struct) are internal by default, but can be made public. 接口默认访问符是internal 接口的成员默认访问修饰符是public,也不可能是其他访问修饰符 命名空间,枚举类型成员默认public,也不可能是其他访问修饰符 委托,默认internal 在命名空间内部或编译单元顶部的所有类型,默认是internal,可以人为改为public。