多线程问题,敬请指教!
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using WatchCenter.DataAccess;
using WatchCenter.DataModel;
using System.Threading;
using mo=ESRI.MapObjects2.Core;
using System.IO;
using System.Diagnostics;
using DBConnSetup;
namespace WatchCenter
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class frmMain : System.Windows.Forms.Form
{
private System.Windows.Forms.ListView listView1;
private System.Windows.Forms.Splitter splitter1;
private System.Windows.Forms.Panel panel1;
private ESRI.MapObjects2.Core.AxMap axMap1;
private WatchCenterStatusAction wcsa;
private mo.Line lines;
private mo.Line fullextent;
private ArrayList lst;
private Thread t;
private MapCtrl mapctrl;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public frmMain()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
wcsa=new WatchCenterStatusAction();
mapctrl=new MapCtrl();
InitializeTrackingLayer();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
try
{
string appPath = Application.StartupPath;
if(!File.Exists( "key.dat "))
{
frmDBConnect frm=new frmDBConnect();
frm.ShowDialog();
// Process process = new Process();
// process.StartInfo.FileName = "DBConnSetup.exe ";
// process.Start();
// process.WaitForInputIdle();
if(null!=frm.Tag)
{
File.Create(Application.StartupPath+ "\\key.dat ");
Application.Run(new frmMain());
}
else
{
Application.Exit();
}
}
else
{
Application.Run(new frmMain());
}
}
catch(Exception ee)
{
MessageBox.Show(ee.Message);
}
}
private void frmMain_Load(object sender, System.EventArgs e)
{
mapctrl.loadLayer(this.axMap1);