<原创>最简易的纯代码坦克大战
效果图
不到350行
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsApplication87
{
/// <summary>
/// Made by wartim 2009.10.12
/// var 1.0.0.0
/// </summary>
public partial class Form1 : Form
{
static int HEIGHT = 300;
static int WIDTH = 300;
Bitmap OrgBmp = new Bitmap(WIDTH, HEIGHT);
List<Tank> Tanks = new List<Tank>();
UserTank UTank = null;
List<Bullet> Bullets = new List<Bullet>();
PictureBox PB = new PictureBox();
public Form1()
{
InitializeComponent();
this.Size = new Size(WIDTH, HEIGHT);
this.FormBorderStyle = FormBorderStyle.FixedDialog;
this.KeyPreview = true;
this.KeyDown += new KeyEventHandler(Form1_KeyDown);
using (Graphics G = Graphics.FromImage(OrgBmp))
G.FillRectangle(new SolidBrush(this.BackColor), this.ClientRectangle);
PB.Parent = this;
PB.Dock = DockStyle.Fill;
PB.Image = OrgBmp;
for (int i = 0; i < 5; i++)
{
Tanks.Add(new Tank(Color.Blue, this.BackColor));
Thread.Sleep(100);
}
UTank = new UserTank(Color.Red, this.BackColor);
Thread T = new Thread(new ThreadStart(RunThread));
T.IsBackground = true;
T.Start();
}
void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Up: UTank.ChangeDirection(Direction.UP); UTank.Move(); break;
case Keys.Down: UTank.ChangeDirection(Direction.DOWN); UTank.Move(); break;
case Keys.Left: UTank.ChangeDirection(Direction.LEFT); UTank.Move(); break;
case Keys.Right: UTank.ChangeDirection(Direction.RIGHT); UTank.Move(); break;
case Keys.Space: Bullets.Add(new Bullet(Color.Black, UTank)); break; // 发射子弹
}
}
void RunThread()
{
try
{
int Start = Environment.TickCount;
Random R = new Random();
int KillCount = 0, DeathCount = 0;
while (true)
if (Environment.TickCount - Start > 100)
{
Bitmap CacheBmp = new Bitmap(OrgBmp);
for (int i = 0; i < Tanks.Count; i++)
{
Tanks[i].Move();
Tanks[i].Draw(ref CacheBmp);
if (R.Next(10) == 0) // 电脑发子弹是10分之一的可能
Bullets.Add(new Bullet(Color.Red, Tanks[i]));
}
UTank.Draw(ref CacheBmp);
List<Bullet> TempBullets = new List<Bullet>();
for (int i = 0; i < Bullets.Count; i++)
{
if (Bullets[i].ObjStep != -1)