日期:2014-05-20 浏览次数:20939 次
public void StartAccept(SocketAsyncEventArgs acceptEventArg) { if (acceptEventArg == null) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); } else { // socket must be cleared since the context object is being reused acceptEventArg.AcceptSocket = null; } m_maxNumberAcceptedClients.WaitOne(); bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg); if (!willRaiseEvent) { ProcessAccept(acceptEventArg); } } private void ProcessAccept(SocketAsyncEventArgs e) { Interlocked.Increment(ref m_numConnectedSockets); Console.WriteLine("Client connection accepted. There are {0} clients connected to the server", m_numConnectedSockets); // Get the socket for the accepted client connection and put it into the //ReadEventArg object user token SocketAsyncEventArgs readEventArgs = m_readWritePool.Pop(); ((AsyncUserToken)readEventArgs.UserToken).Socket = e.AcceptSocket; // As soon as the client is connected, post a receive to the connection bool willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if(!willRaiseEvent){ ProcessReceive(readEventArgs); } // Accept the next connection request StartAccept(e); }