日期:2014-05-17  浏览次数:21061 次

object类型和多线程有什么关系哈?
//有"同步"和"异步"两个版本类型的类:
class Demo {
        private ShareState _state;
        public Demo() {

        }
        public Demo(ShareState state) {
            this._state = state;
        }
        public virtual void DoTheJob() { //异步方法.
            for(int i = 0; i < 50000; i++) {
                //lock(_state)    //记住在这里也要同步(一个任务不一定是一个线程).
                _state.IncreaseState();
            }
        }
        public static Demo Synchronized(Demo demo) {    //同步对象.
            if(!demo.IsSynchronized) return new SynchronizationDemo(demo);
            return demo;
        }

        public virtual bool IsSynchronized {    //异步属性.
            get { return false; }
        }

        private class SynchronizationDemo : Demo {
            private object syncRoot = new object(); //用于同步的对象.
            private Demo d;
            public override bool IsSynchronized {   //同步属性.
                get {
                    return true;
                }
            }

            public override void DoTheJob() {   //同步方法.
                lock(syncRoot) {
                    d.DoTheJob();
                }
            }

            public SynchronizationDemo(Demo d) {
                this.d = d;
     &nbs