文章源自:http://blog.csdn.net/yorhomwang/article/details/9205201
由于lufylegend封装得的确不错,本次开发还是用该引擎做的。代码不多,感兴趣的朋友可以直接看一下。
index.html中的代码:
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>iphone</title> <script src="./lufylegend-1.7.7.min.js"></script> <script src="./js/Main.js"></script> </head> <body> <div id="mylegend">loading......</div> </body> </html>
?Main.js中的代码:
init(50,"mylegend",450,640,main); LGlobal.setDebug(true); var loadData = [ {path:"./js/Shape.js",type:"js"}, {path:"./js/BootPage.js",type:"js"}, {name:"wallpaper",path:"./images/wall_paper.jpg"} ]; var datalist = {}; var backLayer,iphoneLayer,screenLayer,buttonLayer; var iosShape; var bootPage; function main(){ LLoadManage.load(loadData,null,gameInit); } function gameInit(result){ datalist = result; //初始化层 initLayer(); //加入iphone外壳 addShape(); //加入开机界面 addBack(); } function initLayer(){ //背景层 backLayer = new LSprite(); addChild(backLayer); } function addShape(){ iosShape = new Shape("IPHONE",400,600); iosShape.x = 15; iosShape.y = 5; backLayer.addChild(iosShape); } function addBack(){ bootPage = new BootPage(); bootPage.x = 40; bootPage.y = 40; var wallPaperWidth = iosShape.getScreenWidth(); var wallPaperHeight = iosShape.getScreenHeight(); bootPage.addWallPaper(new LBitmapData(datalist["wallpaper"],200,480,wallPaperWidth,wallPaperHeight)); bootPage.addTime(); bootPage.addSlider(); iosShape.addChild(bootPage); }
?Shape.js里的代码:
/* * Shape.js **/ function Shape(type,width,height){ var s = this; base(s,LSprite,[]); s.x = 0; s.y = 0; s.deviceWidth = width; s.deviceHeight = height; s.type = type; //外壳层 s.shapeLayer = new LSprite(); s.addChild(s.shapeLayer); //Home按钮层 s.homeButtonLayer = new LSprite(); s.addChild(s.homeButtonLayer); //屏幕层 s.screenLayer = new LSprite(); s.addChild(s.screenLayer); //显示自身 s._showSelf(); } Shape.prototype._showSelf = function(){ var s = this; switch(s.type){ case "IPHONE": //画外壳 var shadow = new LDropShadowFilter(15,45,"black",20); s.shapeLayer.graphics.drawRoundRect(10,"black",[0,0,s.deviceWidth,s.deviceHeight,15],true,"black"); s.shapeLayer.filters = [shadow]; //画屏幕 s.screenLayer.graphics.drawRect(0,"black",[s.deviceWidth/10,s.deviceWidth/10,s.deviceWidth*0.8,s.deviceHeight*0.8],true,"white"); //画Home按钮 s.homeButtonLayer.graphics.drawArc(1,"black",[s.deviceWidth/2,s.deviceHeight*0.87 + s.deviceWidth/10,s.deviceWidth/16,0,2*Math.PI],true,"#191818"); s.homeButtonLayer.graphics.drawRoundRect(3,"white",[s.deviceWidth/2-10,s.deviceHeight*0.87 + s.deviceWidth/10 - 10,20,20,5]); break; } }; Shape.prototype.getScreenWidth = function(){ var s = this; return s.deviceWidth*0.8; }; Shape.prototype.getScreenHeight = function(){ var s = this; return s.deviceHeight*0.8 };
?最后是BootPage.js里的代码:
/* * BootPage.js **/ function BootPage(){ var s = this; base(s,LSprite,[]); s.x = 0; s.y = 0; s.timeLayer = new LSprite(); s.sliderLayer = new LSprite(); } BootPage.prototype.addWallPaper = function(bitmapdata){ var s = this; //加入背景图片 s.wallPaper = new LBitmap(bitmapdata); s.addChild(s.wallPaper); }; BootPage.prototype.addTime = function(){ var s = this; var shadow = new LDropShadowFilter(1,1,"black",8); s.addChild(s.timeLayer); s.timeLayer.graphics.drawRect(0,"",[0,0,iosShape.getScreenWidth(),150],true,"black"); //加入时间文本区 s.timeLayer.alpha = 0.3; s.timeText = new LTextField(); s.timeText.x = 70; s.timeText.y = 20; s.timeText.size = 50; s.timeText.color = "white"; s.timeText.weight = "bold"; s.timeText.filters = [shadow]; //加入日期文本区 s.dateText = new LTextField(); s.dateText.size =