日期:2014-05-17 浏览次数:20921 次
截图
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不废话了,上代码
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<!DOCTYPE html> <html> <head> <title>爆炸效果</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> </head> <body> <canvas id="canvasTest" width="640px" height="480px"></canvas> <script> var booms={}; window.onload = function() { draw(); } function draw() { var canvas = document.getElementById('canvasTest'); if (canvas == null) return false; var context = canvas.getContext('2d'); context.clearRect(0,0,640,480); context.save(); context.translate(300,300); var rg = context.createRadialGradient(0, 0, 0, 100,0,100); rg.addColorStop(0, '#ff0'); rg.addColorStop(1, '#f00'); context.lineCap = "round"; context.strokeStyle=rg; for(var i=1;i<20;i++){ if(booms[i] && booms[i].id){ spread(booms[i]); }else{ var start=random(5,15); var height=random(5,25); var angle=random(10,360); var width=random(1,3); booms[i]=new boom(i,context,start,height,angle,width); } drawLine(booms[i]); } context.restore(); setTimeout(draw,50); } function spread(boom){ boom.start+=5; if(boom.height>3){ boom.height-=3; boom.angle+=1; } } function boom(id,ctx,start,height,angle,width){ this.id=id; this.ctx=ctx; this.start=start; this.height=height; this.angle=angle; this.width=width; this.maxheight=3*(start+height); } function drawLine(boom){ if(boom.start+boom.height<boom.maxheight){ boom.ctx.lineWidth = boom.width; boom.ctx.save(); boom.ctx.rotate(Math.PI*2/360*boom.angle) boom.ctx.beginPath(); boom.ctx.moveTo(boom.start,0); boom.ctx.lineTo(boom.start+boom.height,0) boom.ctx.stroke(); boom.ctx.restore(); } } function random(start, end) { return Math.round(Math.random() * (end - start) + start); } </script> </body> </html>
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先移动原点坐标到300,300. 随机分布20个爆炸碎片, 用渐变线表示. 长度为0,100的渐变线,由黄变红.
分配起始点start,画线长度height,角度angle,线粗width.
在spread中,画线完成后每帧刷新步长为5, 线长每次减3直到少于3.角度稍微变化.
maxheight为最大总长,超过此长度则不再绘画.