日期:2014-05-17 浏览次数:20756 次
// inner variables var canvas, ctx; var backgroundImage; var iBgShiftX = 100; var dragon; var dragonW = 75; // dragon width var dragonH = 70; // dragon height var iSprPos = 0; // initial sprite frame var iSprDir = 4; // initial dragon direction var dragonSound; // dragon sound var wingsSound; // wings sound var bMouseDown = false; // mouse down state var iLastMouseX = 0; var iLastMouseY = 0; // ------------------------- // objects : function Dragon(x, y, w, h, image) { this.x = x; this.y = y; this.w = w; this.h = h; this.image = image; this.bDrag = false; } // ------------------------- // draw functions : function clear() { // clear canvas function ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function drawScene() { // main drawScene function clear(); // clear canvas // draw background iBgShiftX -= 4; if (iBgShiftX <= 0) { iBgShiftX = 1045; } ctx.drawImage(backgroundImage, 0 + iBgShiftX, 0, 1000, 940, 0, 0, 1000, 600); // update sprite positions iSprPos++; if (iSprPos >= 9) { iSprPos = 0; } // in case of mouse down - move dragon more close to our mouse if (bMouseDown) { if (iLastMouseX > dragon.x) { dragon.x += 5; } if (iLastMouseY > dragon.y) { dragon.y += 5; } if (iLastMouseX < dragon.x) { dragon.x -= 5; } if (iLastMouseY < dragon.y) { dragon.y -= 5; } } // draw dragon ctx.drawImage(dragon.image, iSprPos*dragon.w, iSprDir*dragon.h, dragon.w, dragon.h, dragon.x - dragon.w/2, dragon.y - dragon.h/2, dragon.w, dragon.h); } // ------------------------- // initialization $(function(){ canvas = document.getElementById('scene'); ctx = canvas.getContext('2d'); var width = canvas.width; var height = canvas.height; // load background image backgroundImage = new Image(); backgroundImage.src = 'images/hell.jpg'; backgroundImage.onload = function() { } backgroundImage.onerror = function() { console.log('Error loading the background image.'); } // 'Dragon' music init dragonSound = new Audio('media/dragon.wav'); dragonSound.volume = 0.9; // 'Wings' music init wingsSound = new Audio('media/wings.wav'); wingsSound.volume = 0.9; wingsSound.addEventListener('ended', function() { // looping wings sound this.currentTime = 0; this.play(); }, false); wingsSound.play(); // initialization of dragon var oDragonImage = new Image(); oDragonImage.src = 'images/dragon.gif'; oDragonImage.onload = function() { } dragon = new Dragon(400, 300, dragonW, dragonH, oDragonImage); $('#scene').mousedown(function(e) { // binding mousedown event (for dragging) var mouseX = e.layerX || 0; var mouseY = e.layerY || 0; if(e.originalEvent.layerX) { // changes for jquery 1.7 mouseX = e.originalEvent.layerX; mouseY = e.originalEvent.layerY; } bMouseDown = true; if (mouseX > dragon.x- dragon.w/2 && mouseX < dragon.x- dragon.w/2 +dragon.w && mouseY > dragon.y- dragon.h/2 && mouseY < dragon.y-dragon.h/2 +dragon.h) { dragon.b