日期:2014-05-20 浏览次数:20761 次
import java.io.*; /** * @author yeeku.H.lee kongyeeku@163.com * @version 1.0 * <br>Copyright (C), 2005-2008, yeeku.H.Lee * <br>This program is protected by copyright laws. * <br>Program Name: * <br>Date: */ public class Gobang { //定义一个二维数组来充当棋盘 private String[][] board; //定义棋盘的大小 private static int BOARD_SIZE = 15; public void initBoard() { //初始化棋盘数组 board = new String[BOARD_SIZE][BOARD_SIZE]; //把每个元素赋为"╋",用于在控制台画出棋盘 for (int i = 0 ; i < BOARD_SIZE ; i++) { for ( int j = 0 ; j < BOARD_SIZE ; j++) { board[i][j] = "╋"; } } } //在控制台输出棋盘的方法 public void printBoard() { //打印每个数组元素 for (int i = 0 ; i < BOARD_SIZE ; i++) { for ( int j = 0 ; j < BOARD_SIZE ; j++) { //打印数组元素后不换行 System.out.print(board[i][j]); } //每打印完一行数组元素后输出一个换行符 System.out.print("\n"); } } public static void main(String[] args)throws Exception { Gobang gb = new Gobang(); gb.initBoard(); gb.printBoard(); //这是用于获取键盘输入的方法 BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String inputStr = null; //br.readLine():每当在键盘上输入一行内容按回车,刚输入的内容将被br读取到。 while ((inputStr = br.readLine()) != null) { //将用户输入的字符串以逗号(,)作为分隔符,分隔成2个字符串 String[] posStrArr = inputStr.split(","); //将2个字符串转换成用户下棋的座标 int xPos = Integer.parseInt(posStrArr[0]); int yPos = Integer.parseInt(posStrArr[1]); //把对应的数组元素赋为"●"。 gb.board[xPos - 1][yPos - 1] = "●"; /* 电脑随机生成2个整数,作为电脑下棋的座标,赋给board数组。 还涉及 1.座标的有效性,只能是数字,不能超出棋盘范围 2.如果下的棋的点,不能重复下棋。 3.每次下棋后,需要扫描谁赢了 */ gb.printBoard(); System.out.println("请输入您下棋的座标,应以x,y的格式:"); } } }
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import java.awt.Color; import java.awt.Container; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.swing.ButtonGroup; import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.JRadioButtonMenuItem; import javax.swing.SwingUtilities; import javax.swing.UIManager; /* *main方法创建了ChessFrame类的一个实例对象(cf), *并启动屏幕显示显示该实例对象。 **/ public class FiveChessAppletDemo { public static void main(String args[]){ ChessFrame cf = new ChessFrame(); cf.setVisible(true); } } /* *类ChessFrame主要功能是创建五子棋游戏主窗体和菜单 **/ class ChessFrame extends JFrame implements ActionListener { /** * */ private static final long serialVersionUID = 2183726320279905885L; private String[] strsize={"20x15","30x20","40x30"}; private String[] strmode={"人机对弈","人人对弈"}; public static boolean iscomputer=true; public static boolean checkcomputer=true; private int width,height; private ChessModel cm; private MainPanel mp; //构造五子棋游戏的主窗体 public ChessFrame() { this.setTitle("五子棋游戏"); cm=new ChessModel(1); mp=new MainPanel(cm); Container con=this.getContentPane(); con.add(mp,"Center"); this.setResizable(false); this.addWindowListener(new ChessWindowEvent()); MapSize(20,15); JMenuBar mbar = new JMenuBar(); this.setJMenuBar(mbar); JMenu gameMenu = new JMenu("游戏"); mbar.add(makeMenu(gameMenu, new Object[] { "开局", "棋盘","模式", null, "退出" }, this)); JMenu lookMenu =new JMenu("视图"); mbar.add(makeMenu(lookMenu,new Object[] { "Metal","Motif","Windows" },this)); JMenu helpMenu = new JMenu("帮助"); mbar.add(makeMenu(helpMenu, new Object[] { "关于" }, this)); } //构造五子棋游戏的主菜单 public JMenu makeMenu(Object parent, Object items[], Object target){ JMenu m = null; if(parent instanceof JMenu) m = (JMenu)parent; else if(parent instanceof String) m = new JMenu((String)parent); else return null; for(int i = 0; i < items.length; i++) if(items[i] == null) m.addSeparator(); else if(items[i] == "棋盘"){ JMenu jm = new JMenu("棋盘"); ButtonGroup group=new ButtonGroup(); JRadioButtonMenuItem rmenu; for (int j=0;j<strsize.length;j++){ rmenu=makeRadioButtonMenuItem(strsize[j],target); if (j==0) rmenu.setSelected(true); jm.add(rmenu); group.add(rmenu); } m.add(jm); }else if(items[i] == "模式"){ JMenu jm = new JMenu("模式"); ButtonGroup group=new ButtonGroup(); JRadioButtonMenuItem rmenu; for (int h=0;h<strmode.length;h++){ rmenu=makeRadioButtonMenuItem(strmode[h],target); if(h==0) rmenu.setSelected(true); jm.add(rmenu); group.add(rmenu); } m.add(jm); }else m.add(makeMenuItem(items[i], target)); return m; } //构造五子棋游戏的菜单项 public JMenuItem makeMenuItem(Object item, Object target){ JMenuItem r = null; if(item instanceof String) r = new JMenuItem((String)item); else if(item instanceof JMenuItem) r = (JMenuItem)item; else return null; if(target instanceof ActionListener) r.addActionListener((ActionListener)target); return r; } //构造五子棋游戏的单选按钮式菜单项 public JRadioButtonMenuItem makeRadioButtonMenuItem( Object item, Object target){ JRadioButtonMenuItem r = null; if(item instanceof String) r = new JRadioButtonMenuItem((String)item); else if(item instanceof JRadioButtonMenuItem) r = (JRadioButtonMenuItem)item; else return null; if(target instanceof ActionListener) r.addActionListener((ActionListener)target); return r; } public void MapSize(int w,int h){ setSize(w * 20+50 , h * 20+100 ); if(!ChessFrame.checkcomputer) { ChessFrame.iscomputer=false; } else { ChessFrame.iscomputer=true; } mp.setModel(cm); mp.repaint(); } public boolean getiscomputer(){ return ChessFrame.iscomputer; } public void restart(){ int modeChess = cm.getModeChess(); if(modeChess <= 3 && modeChess >= 1){ cm = new ChessModel(modeChess); MapSize(cm.getWidth(),cm.getHeight()); }else{ System.out.println("\u81EA\u5B9A\u4E49"); } } public void actionPerformed(ActionEvent e){ String arg=e.getActionCommand(); try{ if (arg.equals("Windows")) UIManager.setLookAndFeel( "com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); else if(arg.equals("Motif")) UIManager.setLookAndFeel( "com.sun.java.swing.plaf.motif.MotifLookAndFeel"); else UIManager.setLookAndFeel( "javax.swing.plaf.metal.MetalLookAndFeel" ); SwingUtilities.updateComponentTreeUI(this); }catch(Exception ee){} if(arg.equals("20x15")){ this.width=20; this.height=15; cm=new ChessModel(1); MapSize(this.width,this.height); SwingUtilities.updateComponentTreeUI(this); } if(arg.equals("30x20")){ this.width=30; this.height=20; cm=new ChessModel(2); MapSize(this.width,this.height); SwingUtilities.updateComponentTreeUI(this); } if(arg.equals("40x30")){ this.width=40; this.height=30; cm=new ChessModel(3); MapSize(this.width,this.height); SwingUtilities.updateComponentTreeUI(this); } if(arg.equals("人机对弈")){ this.checkcomputer=true; this.iscomputer=true; cm=new ChessModel(cm.getModeChess()); MapSize(cm.getWidth(),cm.getHeight()); SwingUtilities.updateComponentTreeUI(this); } if(arg.equals("人人对弈")){ this.checkcomputer=false; this.iscomputer=false; cm=new ChessModel(cm.getModeChess()); MapSize(cm.getWidth(),cm.getHeight()); SwingUtilities.updateComponentTreeUI(this); } if(arg.equals("开局")){ restart(); } if(arg.equals("关于")) JOptionPane.showMessageDialog(this, "五子棋游戏测试版本", "关于", 0); if(arg.equals("退出")) System.exit(0); } }