日期:2014-05-20 浏览次数:20764 次
private void initializeMessageLooper(final int cameraId) throws Exception{
final ConditionVariable startDone = new ConditionVariable();
new Thread() {
@Override
public void run() {
Log.v(TAG, "start loopRun");
// Set up a looper to be used by camera.
Looper.prepare();
// Save the looper so that we can terminate this thread
// after we are done with it.
mLooper = Looper.myLooper();
try{
mCamera = Camera.open(cameraId);
}catch (Exception e) {
// TODO: handle exception
}
Log.v(TAG, "camera is opened");
startDone.open();
Looper.loop(); // Blocks forever until Looper.quit() is called.
if (LOGV) Log.v(TAG, "initializeMessageLooper: quit.");
}
}.start();
Log.v(TAG, "start waiting for looper");
if (!startDone.block(WAIT_FOR_COMMAND_TO_COMPLETE)) {
Log.v(TAG, "initializeMessageLooper: start timeout");
fail("initializeMessageLooper: start timeout");
}
}
private void terminateMessageLooper() throws Exception {
mLooper.quit();
// Looper.quit() is asynchronous. The looper may still has some
// preview callbacks in the queue after quit is called. The preview
// callback still uses the camera object (setHasPreviewCallback).
// After camera is released, RuntimeException will be thrown from
// the method. So we need to join the looper thread here.
mLooper.getThread().join();
mCamera.release();
mCamera = null;
}
@UiThreadTest
public void testTakePicture() throws Exception {
int nCameras = Camera.getNumberOfCameras();
for (int id = 0; id < nCameras; id++) {