高手快来救命:我做了黑色和红色两个小球,想让它们同时运行,可就是不同时运行。
完整代码如下:
import javax.microedition.midlet.MIDlet;
import javax.microedition.lcdui.*;
import java.util.*;
import javax.microedition.midlet.MIDletStateChangeException;
public class MoveBall extends MIDlet implements CommandListener {
private Display display;
private Command cmdExit;
Ball ball;
RedBall redball;
public MoveBall() {
// TODO 自动生成构造函数存根
display=Display.getDisplay(this);
cmdExit=new Command( "退出 ",Command.SCREEN,1);
ball=new Ball(display);
ball.addCommand(cmdExit);
ball.setCommandListener(this);
redball=new RedBall(display);
redball.addCommand(cmdExit);
redball.setCommandListener(this);
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO 自动生成方法存根
ball.destroy();
//notifyDestroyed();
}
protected void pauseApp() {
// TODO 自动生成方法存根
}
protected void startApp() throws MIDletStateChangeException {
// TODO 自动生成方法存根
ball.start();
redball.start();
}
public void commandAction(Command c,Displayable d)
{
if(c==cmdExit)
{
notifyDestroyed();
}
}
public class Ball extends Canvas implements Runnable {
Random random=new Random();
Display display;
int posX=50;
int posY=50;
int ballsize=30;
public Ball(Display display)
{
super();
this.display=display;
}
/*public void run()
{
while(true)
{
this.posX=(random.nextInt()> > > 1)%(this.getWidth()-20)+10;
this.posY=(random.nextInt()> > > 1)%(this.getHeight()-20)+10;
try{
Thread.sleep(1000);
}
catch(Exception e)
{
e.printStackTrace();
}
repaint();
}
}*/
public void run()
{
while(true)
{
this.posY += 10;
if(this.posY > this.getHeight()) {
posY = 10;
}
try{
Thread.sleep(200);
} catch (Exception e) {
e.printStackTrace();
}
repaint();
}
}
void start()
{
//posX=(random.nextInt()> > > 1)%(this.getWidth()-20)+10;
//posY=(random.nextInt()> > > 1)%(this.getHeight()-20)+10;
display.setCurrent(this);
Thread t=new Thread(this);
t.start();
repaint();
}
void destroy()
{
}
public void paint(Graphics g)
{
int x=g.getClipX();
int y=g.getClipY();
int width=g.getClipWidth();
int height=g.getClipHeight();
g.setColor(0xffffff);
g.fillRect(x, y, width, height);
g.setColor(30);
g.fillArc(posX, posY, ballsize, ballsize, 0, 360);
}
}
public class RedBall extends Canvas implements Runnable{