日期:2014-05-20 浏览次数:20844 次
import javax.microedition.lcdui.game.*; import javax.microedition.lcdui.*; import javax.microedition.midlet.*; class Game extends GameCanvas implements Runnable,GameData { MIDlet Maze; Graphics gra; Image logo; Image donghua; int GameStatus; int w,h; int offsetx,offsety; int value; long time1; Game(MIDlet Maze) { super(false); this.setFullScreenMode(true); this.Maze=Maze; w=this.getWidth(); h=this.getHeight(); value=0xff; GameStatus=LOGO; logo=createImage("/logo.png"); donghua=createImage("/donghua.png"); offsetx=(w-logo.getWidth())/2; offsety=(h-logo.getHeight())/2; time1=System.currentTimeMillis(); new Thread(this).start(); } public Image createImage(String filename) { Image image=null; try { image=Image.createImage(filename); } catch(java.io.IOException ex){} return image; } public Image makeTransparent(Image img, int value) { int w = img.getWidth(); int h = img.getHeight(); int[] imgData = new int[w*h]; img.getRGB(imgData, 0, w, 0, 0, w, h); for (int i = 0; i < imgData.length; i++) { imgData[i] = imgData[i] & 0x00ffffff + (value << 24); } return Image.createRGBImage(imgData, w, h, true); } public void paint(Graphics gra) { switch(GameStatus) { case LOGO: gra.setColor(0); gra.fillRect(0,0,w,h); logo=makeTransparent(logo, value); value-=0x04; gra.drawImage(logo,offsetx,offsety,0); break; case DONGHUA: gra.setColor(0); gra.fillRect(0,0,w,h); gra.drawImage(donghua,offsetx,offsety,0); break; case END: break; } } public void run() { gra=getGraphics(); while(true) { input(); long st=System.currentTimeMillis(); switch(GameStatus) { case LOGO: paint(gra); // if(System.currentTimeMillis()-time1>3000) if(value<=0x00) { GameStatus=DONGHUA; time1=System.currentTimeMillis(); gra.setColor(0); gra.fillRect(0,0,w,h); } break; case DONGHUA: if(System.currentTimeMillis()-time1>1000&&System.currentTimeMillis()-time1<3000) paint(gra); else if(System.currentTimeMillis()-time1>3000) { GameStatus=END; time1=System.currentTimeMillis(); gra.setColor(0); gra.fillRect(0,0,w,h); } break; case END: if(System.currentTimeMillis()-time1>1000) Maze.notifyDestroyed(); break; } flushGraphics(); long tk=System.currentTimeMillis()-st; if(tk<100) { try{Thread.sleep(100-tk);} catch(Exception e){} } } } public void input() { int keyState=getKeyStates(); //System.out.println(keyState); switch(GameStatus) { case LOGO: if((keyState&FIRE_PRESSED)!=0) { GameStatus=DONGHUA; time1=System.currentTimeMillis(); gra.setColor(0); gra.fillRect(0,0,w,h); } break; case DONGHUA: if((keyState&FIRE_PRESSED)!=0) { GameStatus=END; time1=System.currentTimeMillis(); gra.setColor(0); gra.fillRect(0,0,w,h); } break; case END: break; } } } 出现的图片渐变很不流畅 像是很卡很卡的效果 求高手指点!