日期:2014-05-16 浏览次数:20372 次
1. 基于已有对象扩充其对象和方法(只适合于临时的生成一个对象):
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var obj = new Object();
obj.name="userObject";
obj.printName = function(name){
??? this.name = name;
??? alert(this.name);
}
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obj.printName("newUserObject");
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2.工厂方式创建对象(每次创建一个object后,其中对应的方法(本例中是get)也被创建一次,方法不能被所创建的所有对象(本例中是obj1和obj2)共享):
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a.?
function createObject(){
??? var obj = new Object();
??? obj.name="userObject";
??? obj.password = "12345";
??? obj.get = function(){
??????? alert(this.name + ", " + this.password);
??? }
??? return obj;
}
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var obj1 = createObject();
var obj2 = createObject();
obj1.get();
obj2.get();
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b.带参数的构造方法:
function createObject(username,password){
??? var obj = new Object();
??? obj.username = username;
??? obj.password = password;
??? obj.get = function(){
??????? alert(this.username + ", " + this.password);
??? }
??? return obj;
}
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var obj1 = createObject("zhangsan","123456");
obj1.get();
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c.让函数被多个创建的对象所共享,而不是每一个对象都创建一个相同的函数(缺点:对象定义本身和方法分离了):
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function get(){
??? alert(this.username + ", " + this.password);
}
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function createObject(username,password){
??? var obj = new Object();
??? obj.username = username;
??? obj.password = password;
??? obj.get = get;
??? return obj;
}
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var obj1 = createObject("zhangsan","123456");
var obj2 = createObject("lisi","54321");
obj1.get();
obj2.get();
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3.构造函数方式:
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a.
function Person(){
??? this.username = "zhangsan";
??? this.password = "123";
??? this.getInfo = function(){
??????? alert(this.username + ", " + this.password);
??? }
}
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var person = new Person();
person.getInfo();
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b.可以在构造函数是传递参数:
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function Person(username,password){
??? this.username = username;
??? this.password = password;
??? this.getInfo = function(){
??????? alert(this.username + ", " + this.password);
??? }
}
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var person = new Person("zhangsan","123");
person.getInfo();
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4.使用原型(prototype)方式创建对象:
优点:创建的多个对象共享同一个方法(getInfo)
缺点:创建的多个对象在共享同一个方法的同时也共享了同样的属性(username,password),实际开发中这样儿是
???????? 不行的,必须是多个对象都要有自己的属性。
采用该方式创建对象通常是用来扩展已有对象的某一个方法。
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a.
function Person(){}
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Person.prototype.username = "zhangsan";
Person.prototype.password = "123";
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Person.prototype.getInfo = function(){
??? alert(this.username + ", " + this.password);
}
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var person = new Person();
var person2 = new Person();
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person.username = "lisi";
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person.getInfo();
person2.getInfo();
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b.如果使用原型方式创建对象,那么生成的所有对象将会共享原型中的属性,这样儿一个对象改变了该属性也会反应到其他的对象上:
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function Person(){}
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Person.prototype.username = new Array(0;
Person.prototype.password = "123";
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Person.prototype.getInfo = function(){
??? alert(this.username + ", " + this.password);
}
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var person = new Person();
var person2 = new Person();
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person.username.push("zhangsan");
person.username.push("lisi");
person.password = "456";
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person.getInfo();
person2.getInfo();
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c.使用原型和构造函数方式来创建对象:
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