日期:2014-05-16  浏览次数:20475 次

一段动态立体展示图片的Js代码
分享一段动态立体展示图片的Js代码。。。
注:此代码来自一位js超强好友所传 分享之。。。




<script type="text/javascript">
var Library = {};
Library.ease = function () {
	this.target = 0;
	this.position = 0;
	this.move = function (target, speed)
	{
		this.position += (target - this.position) * speed;
	}
}

var tv = {
	/* ==== variables ==== */
	O : [],
	screen : {},
	grid : {
		size       : 4,  // 4x4 grid
		borderSize : 6,  // borders size
		zoomed     : false
	},
	angle : {
		x : new Library.ease(),
		y : new Library.ease()
	},
	camera : {
		x    : new Library.ease(),
		y    : new Library.ease(),
		zoom : new Library.ease(),
		focalLength : 750 // camera Focal Length
	},

	/* ==== init script ==== */
	init : function ()
	{
		this.screen.obj = document.getElementById('screen');
		var img = document.getElementById('bankImages').getElementsByTagName('img');
		this.screen.obj.onselectstart = function () { return false; }
		this.screen.obj.ondrag        = function () { return false; }
		/* ==== create images grid ==== */
		var ni = 0;
		var n = (tv.grid.size / 2) - .5;
		for (var y = -n; y <= n; y++)
		{
			for (var x = -n; x <= n; x++)
			{
				/* ==== create HTML image element ==== */
				var o = document.createElement('img');
				var i = img[(ni++) % img.length];
				o.className = 'tvout';
				o.src = i.src;
				tv.screen.obj.appendChild(o);
				/* ==== 3D coordinates ==== */
				o.point3D = {
					x  : x,
					y  : y,
					z  : new Library.ease()
				};
				/* ==== push object ==== */
				o.point2D = {};
				o.ratioImage = 1;
				tv.O.push(o);
				/* ==== on mouse over event ==== */
				o.onmouseover = function ()
				{
					if (!tv.grid.zoomed)
					{
						if (tv.o)
						{
							/* ==== mouse out ==== */
							tv.o.point3D.z.target = 0;
							tv.o.className = 'tvout';
						}
						/* ==== mouse over ==== */
						this.className = 'tvover';
						this.point3D.z.target = -.5;
						tv.o = this;
					}
				}
				/* ==== on click event ==== */
				o.onclick = function ()
				{
					if (!tv.grid.zoomed)
					{
						/* ==== zoom in ==== */
						tv.camera.x.target = this.point3D.x;
						tv.camera.y.target = this.point3D.y;
						tv.camera.zoom.target = tv.screen.w * 1.25;
						tv.grid.zoomed = this;
					} else {
						if (this == tv.grid.zoomed){
							/* ==== zoom out ==== */
							tv.camera.x.target = 0;
							tv.camera.y.target = 0;
							tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
							tv.grid.zoomed = false;
						}
					}
				}
				/* ==== 3D transform function ==== */
				o.calc = function ()
				{
					/* ==== ease mouseover ==== */
					this.point3D.z.move(this.point3D.z.target, .5);
					/* ==== assign 3D coords ==== */
					var x = (this.point3D.x - tv.camera.x.position) * tv.camera.zoom.position;
					var y = (this.point3D.y - tv.camera.y.position) * tv.camera.zoom.position;
					var z = this.point3D.z.position * tv.camera.zoom.position;
					/* ==== perform rotations ==== */
					var xy = tv.angle.cx * y  - tv.angle.sx * z;
					var xz = tv.angle.sx * y  + tv.angle.cx * z;
					var yz = tv.angle.cy * xz - tv.angle.sy * x;
					var yx = tv.angle.sy * xz + tv.angle.cy * x;
					/* ==== 2D transformation ==== */
					this.point2D.scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
					this.point2D.x = yx * this.point2D.scale;
					this.point2D.y = xy * this.point2D.scale;
					this.point2D.w = Math.round(
					                   Math.max(
					                     0,
					                     this.point2D.scale * tv.camera.zoom.position * .8
					                   )
					                 );
					/* ==== image size ratio ==== */
					if (this.ratioImage > 1)
						this.point2D.h = Math.round(this.point2D.w / this.ratioImage);
					else
					{
						this.point2D.h = this.point2D.w;
						this.point2D.w = Math.round(this.point2D.h * this.ratioImage);
					}