日期:2014-05-16  浏览次数:20529 次

jquery贪吃蛇之后另一js游戏新鲜出炉----坦克大战(散分)
第二个写的jquery游戏坦克大战新鲜出炉
闲话少说
代码贴出
js和css贴出来了,由于代码太长不让输了,如果想玩可以去下面去下载
JScript code
$(function() {
            $("body").append('<div class="map"></div>');
            InitTank('me', {x:(long-50)/2, y:high-50}, 'up');
            InitEnemy();

            //键盘点击事件
            $(document).keydown(function(evt) {
                evt = evt || window.event;
                var key = evt.which || evt.keyCode;
                if(key==32)
                {
                    SendBullet("me");
                }
                switch (key) {
                    case 37: direction = "left"; break;
                    case 38: direction = "up"; break;
                    case 39: direction = "right"; break;
                    case 40: direction = "down"; break;
                }
                if (key >= 37 && key <= 40) {
                    ChangeDirection('me', direction);
                    isMeMove = true;
                }

            });

            $(document).keyup(function(evt) {
                evt = evt || window.event;
                var key = evt.which || evt.keyCode;
                if (key >= 37 && key <= 40) {
                    isMeMove = false;
                }
            });
            
            MyInterval=setInterval("Refresh()",timeSpan);

        });

        var isMeMove = false;
        var moveLong = 10;
        var bulletmoveLong = 20;
        var timeSpan = 300;
        var long = 600;
        var high = 600;
        
        

        function Refresh() {
            var me = $("#me");
            var mtop = $(me).position().top;
            var mleft = $(me).position().left;
            if (isMeMove) {
                direction = $(me).attr("direction");
                var offset = GetOffset(direction);
                mtop += offset.y*moveLong;
                mleft += offset.x*moveLong;
                if(mtop<0){
                    mtop = 0;
                }else if(mtop>long-$(me).height())
                {
                    mtop = long-$(me).height();
                }
                
                if(mleft<0){
                    mleft = 0;
                }else if(mleft>long-$(me).width())
                {
                    mleft = long-$(me).width();
                }
                
                $(me).css({'top':(mtop + 'px'),'left':(mleft + 'px')});
                
            }
            $(".tank:visible[enemy='enemy']").each(function(){
                var etop = $(this).position().top;
                var eleft = $(this).position().left;
                var bullettime = parseInt($(this).attr("bullettime"));
                if(bullettime<=0)
                {
                    bullettime = 10;
                    var topSpan = etop-mtop;
                    var leftSpan = eleft-mleft;
                    ex = Math.abs(leftSpan)>Math.abs(topSpan)?leftSpan/Math.abs(leftSpan)*-1:0;
                    ey = Math.abs(leftSpan)>Math.abs(topSpan)?0:topSpan/Math.abs(topSpan)*-1;
                    etop = etop + ey*moveLong;
                    eleft = eleft + ex*moveLong;
                    var direction = GetDirection({x:ex,y:ey});
                    ChangeDirection($(this).attr("id"),direction);
                    SendBullet($(this).attr("id"));
                }else
                {
                    direction = $(this).attr("direction");
                    var offset = GetOffset(direction);
                    etop = etop + offset.y*moveLong;
                    eleft = eleft + offset.x*moveLong;
                    bullettime--;
                }