public var showOnTop:boolean = true; // banner on top or bottom of screen public var dontDestroy:boolean = false; // keep this GameObject around for next scene // don't make this a local variable, or else it'll get garbage collected private var banner:ADBannerView; function Start () { if (dontDestroy) { GameObject.DontDestroyOnLoad(gameObject); // keep ad alive if we load a new scene } Debug.Log("Creating iAd banner"); banner = new ADBannerView(ADBannerView.Type.Banner,showOnTop ? ADBannerView.Layout.Top : ADBannerView.Layout.Bottom); ADBannerView.onBannerWasLoaded += OnBannerLoaded; } function OnBannerLoaded() { Debug.Log("Ad banner Loaded!\n"); banner.visible = true; }
? From:http://www.fugutalk.com/?p=6387 官方C#:https://docs.unity3d.com/Documentation/ScriptReference/ADBannerView.html