c#.net wince 内存释放问题
Bitmap bm = new Bitmap(ExeFullName + loc.ToString() + ".bmp");
   pictureBox1.Image = Image.FromHbitmap(bm.GetHbitmap());
我用了一个很笨的方法演示动画,就是把很多截图放在文件夹里,然后一幅幅的显示在picturebox里面,但是在arm9的wince上总是提示内存被用完。存储空间有30M。我用了很多内存释放的方法都释放不了。哪位大侠救救火。
------解决方案--------------------
 Bitmap bitmap = new Bitmap(Application.StartupPath + "\\Mygif.gif");   //定义Bitmap对象实现,并赋值为指定的GIF动画
       bool current = false;                 //定义布尔型全局变量,并赋值为假
       public void PlayImage()            
       {
           if (!current)            
           {
               ImageAnimator.Animate(bitmap, new EventHandler(this.OnFrameChanged));     //调用Animate方法实现动态播放GIF动画
               current = true;                   //布尔变量current为真
           }
       }
       private void OnFrameChanged(object o, EventArgs e)
       {
           this.Invalidate();
       }
       protected override void OnPaint(PaintEventArgs e)
       {
           e.Graphics.DrawImage(this.bitmap, new Point(1, 1));     //绘出GIF动画
           ImageAnimator.UpdateFrames();                              //调用UpdateFrames方法
       }
       private void Form1_Load(object sender, EventArgs e)
       {
       }
       private void button1_Click(object sender, EventArgs e)
       {
           PlayImage();           //调用PlayImage方法
           ImageAnimator.Animate(bitmap, new EventHandler(this.OnFrameChanged));  //播放GIF动画
       }
       private void button2_Click(object sender, EventArgs e)
       {
           ImageAnimator.StopAnimate(bitmap, new EventHandler(this.OnFrameChanged));  //停止播放GIF动画
       }