using System;
using System.Data;
using System.Data.SqlClient;
using Town.Data;
using Town.Log;
using System.Collections;
namespace Town.Com
{
     /// <summary>
     /// 功能:积分类
     /// 作者:Rexsp
     /// 创建日期:2004-01-14
     /// 修改者:
     /// 修改日期:
     /// </summary>
     public class ScoreSetting
     {         
         #region 私有成员
         /// <summary>
         /// 分值设置ID
         /// </summary>
         private int id=-1;
         /// <summary>
         /// 功能ID
         /// </summary>
         private int functionID=-1;
          /// <summary>
         /// 操作ID
         /// </summary>
         private int operationID=-1;
         /// <summary>
         /// 角色类型ID
         /// </summary>
         private int roleTypeID=-1;
         /// <summary>
         /// 版块类型ID
         /// </summary>
         private int bBSTypeID=-1;
         /// <summary>
         /// 积分
         /// </summary>
         private int score=-2000000000;
         /// <summary>
         /// 币币
         /// </summary>
         private int bB=-2000000000;
         /// <summary>
         /// 购买类型
         /// </summary>
         private int buyType=-1;
         /// <summary>
         /// 功能状态
         /// </summary>
         private int functionState=-1;
         /// <summary>
         /// 是否更新分值
         /// </summary>
         #endregion 
         #region 公有属性 
         /// <summary>
         /// 积分设置DI
         /// </summary>
         public int ID
         {
              get{return id;}
              set{id=value;}
         }
         /// <summary>
         /// 功能ID
         /// </summary>
         public int FunctionID
         {
              get{return functionID;}
              set{functionID=value;}
         }
         /// <summary>
         /// 操作ID
         /// </summary>
         public int OperationID
         {
              get{return operationID;}
              set{operationID=value;}
         }
         /// <summary>
         /// 角色类型
         /// </summary>
         public int RoleTypeID
         {
              get{return roleTypeID;}
              set{roleTypeID=value;}
         }
         /// <summary>
         /// 版块类型
         /// </summary>
         public int BBSTypeID
         {
              get{return bBSTypeID;}
              set{bBSTypeID=value;}
         }
         /// <summary>
         /// 积分
         /// </summary>
         public int Score
         {
              get{return score;}
              set{score=value;}
         }
         /// <summary>
         /// 币币
         /// </summary>
         public int BB
         {
              get{return bB;}
              set{bB=value;}
         }
         /// <summary>
         /// 购买类型 0-