c# socket异步通信
下面是我的c# socket异步接受发送数据的代码?第一次发送请求的时候,send数据是成功的,当客户端点击按钮再次请求时,就会报“不可访问已释放资源”,有谁可不可以帮我修改一下啊,(客户端会发送很多次请求)
  public class StateObject
         {
             public Socket workSocket = null;
             public const int BufferSize = 1024;
             public byte[] buffer = new byte[BufferSize];
             public StringBuilder sb = new StringBuilder();
         }
         public class AsynchronousSocketListener
         {
             public static Thread mythread;        //监听数据
             public static Thread mythreadReceive; //为每个用户创建新的进程
            public static  IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
             public static IPAddress ipAddress = ipHostInfo.AddressList[0];
             public static string data = null;
             public static ManualResetEvent allDone = new ManualResetEvent(false);
             public AsynchronousSocketListener()
             {
             }
             public static void StartListening()
             {
                 ipHostInfo = Dns.Resolve(Dns.GetHostName());
                 ipAddress = ipHostInfo.AddressList[0];
                 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 843);
                 Socket listener = new Socket(AddressFamily.InterNetwork,
                         SocketType.Stream, ProtocolType.Tcp);
                 try
                 {
                     listener.Bind(localEndPoint);
                     listener.Listen(0);
                     while (true)
                     {
                         allDone.Reset();
                         Console.WriteLine("Waiting for a connection...");
                         listener.BeginAccept(
                                 new AsyncCallback(AcceptCallback),
                                 listener);
                         allDone.WaitOne();
                     }
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
                 //     Console.WriteLine("Press   ENTER   to   continue...");
                 //    Console.Read();
             }
             public static void AcceptCallback(IAsyncResult ar)
             {
                 allDone.Set();
                 Socket listener = (Socket)ar.AsyncState;
                 Socket handler = listener.EndAccept(ar);                  
                 StateObject state = new StateObject();
                 state.workSocket = handler;
                 handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                         new AsyncCallback(ReadCallback), state);
             }
             public static void ReadCallback(IAsyncResult ar)
             {
                 String content = String.Empty;
                 StateObject state = (StateObject)ar.AsyncState;
                 Socket handler = state.workSocket;
                 int bytesRead = handler.EndReceive(ar);
                 if (bytesRead > 0)
                 {
                     state.sb.Append(Encoding.ASCII.GetString(
                             state.buffer, 0, bytesRead));