日期:2014-05-18 浏览次数:21298 次
  Socket serverSocket = (Socket)ar.AsyncState;
                Socket clientSocket = serverSocket.EndAccept(ar);
                state = new StateObject();
                state.workSocket = clientSocket;
                Send("connected");
                this.serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), this.serverSocket);
                clientSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);