编译错误,不知道是强类型问题还是指针问题
错误信息:运算符“.”无法应用于“Color32*”类型的操作数	
相关代码:
   internal unsafe void AddColor(Color32 *pixel)
         {
             if (this._prefixColor == pixel.ARGB)
             {
                 if (this._prefixNode == null)
                 {
                     this._prefixColor = pixel.ARGB;
                     this._rootNode.AddColor(pixel, 0, this);
                 }
                 else
                 {
                     this._prefixNode.Increment(pixel);
                 }
             }
             else
             {
                 this._prefixColor = pixel.ARGB;
                 this._rootNode.AddColor(pixel, 0, this);
             }
         }
[StructLayout(LayoutKind.Explicit)]
     internal struct Color32
     {
         [FieldOffset(3)]
         internal byte Alpha;
         [FieldOffset(0)]
         internal int ARGB;
         [FieldOffset(0)]
         internal byte Blue;
         [FieldOffset(1)]
         internal byte Green;
         [FieldOffset(2)]
         internal byte Red;
         internal Color32(int c)
         {
             this.Alpha = 0;
             this.Red = 0;
             this.Green = 0;
             this.Blue = 0;
             this.ARGB = c;
         }
         internal Color32(byte a, byte r, byte g, byte b)
         {
             this.ARGB = 0;
             this.Alpha = a;
             this.Red = r;
             this.Green = g;
             this.Blue = b;
         }
         internal System.Drawing.Color Color
         {
             get
             {
                 return System.Drawing.Color.FromArgb(this.ARGB);
             }
         }
     }
------解决方案--------------------internal unsafe void AddColor(Color32 *pixel)  
       {  
           if (this._prefixColor == pixel.ARGB)  
           {  
               if (this._prefixNode == null)  
               {  
                   this._prefixColor = pixel.ARGB;  
                   this._rootNode.AddColor(pixel, 0, this);  
               }  
               else  
               {  
                   this._prefixNode.Increment(pixel);  
               }  
           }  
           else  
           {  
               this._prefixColor = pixel.ARGB;  
               this._rootNode.AddColor(pixel, 0, this);  
           }  
       }  
改成
internal unsafe void AddColor(Color32 *pixel)  
       {  
           if (this._prefixColor == pixel->ARGB)  
           {  
               if (this._prefixNode == null)  
               {  
                   this._prefixColor = pixel->ARGB;  
                   this._rootNode.AddColor(pixel, 0, this);  
               }  
               else  
               {  
                   this._prefixNode.Increment(pixel);  
               }  
           }  
           else  
           {  
               this._prefixColor = pixel->ARGB;  
               this._rootNode.AddColor(pixel, 0, this);  
           }  
       }