想动态声明 timer 请问如何声明
for(int   i=0;i <100;i++)
------解决方案--------------------			System.Timers.Timer[] timer=new System.Timers.Timer[100];//100个 
 			for (int i=0;i <100;i++) 
 			{ 
 				timer[i]=new System.Timers.Timer(i); 
 			}
------解决方案--------------------Timer[] timers = new Timer[10]; 
 for(int i=0;i <timers.Length;i++) 
     timers[i] = new Timer(1000);
------解决方案--------------------我晕,都这样了还不能够举一反三么?? 
 System.Timers.Timer timer1=new System.Timers.Timer(1000); 
 timer1.Elapsed +=new System.Timers.ElapsedEventHandler(timer_Elapsed1); 
 System.Timers.Timer timer2=new System.Timers.Timer(2000); 
 timer2.Elapsed +=new System.Timers.ElapsedEventHandler(timer_Elapsed2); 
 System.Timers.Timer timer3=new System.Timers.Timer(3000); 
 timer3.Elapsed +=new System.Timers.ElapsedEventHandler(timer_Elapsed3);   
 private void timer_Elapsed1(object sender, System.Timers.ElapsedEventArgs e) 
 { 
 } 
 private void timer_Elapsed2(object sender, System.Timers.ElapsedEventArgs e) 
 { 
 } 
 private void timer_Elapsed3(object sender, System.Timers.ElapsedEventArgs e) 
 { 
 }   
 System.Timers.Timer [] timers = new System.Timers.Timer[100];   
 你爱定义多少就定义多少,你用for循环自然只能定义同一种类型的事件和时间间隔,除非你在for里面再自己细分处理 
 for(int i=0;i <100;i++) 
 { 
    timers[i] = new System.Timers.Timer(); 
    timers[i].Interval = 1000;  
    timers[i].Elapsed +=new System.Timers.ElapsedEventHandler(timer_Elapsed); 
 }   
 private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) 
 { 
 }