日期:2014-05-20 浏览次数:21355 次
using System;
using System.Collections.Generic;
using System.Text;
namespace Huaquan
{
    /// <summary>
    /// 划拳结果
    /// </summary>
    public enum Result
    {
        /// <summary>
        /// 未知,还没开始判断
        /// </summary>
        Unknown,
        /// <summary>
        /// 平局,结果一致
        /// </summary>
        Dogfall,
        /// <summary>
        /// 胜,猜中结果
        /// </summary>
        Win,
        /// <summary>
        /// 负,对方猜中结果,自己没有猜中
        /// </summary>
        Lost,
        /// <summary>
        /// 犯规,
        /// </summary>
        Foul,
        /// <summary>
        /// 超时,反应时间超出100毫秒
        /// </summary>
        Overtime
    }
    /// <summary>
    /// 酒鬼类
    /// </summary>
    public abstract class Drunkard
    {
        /// <summary>
        /// 出拳
        /// </summary>
        /// <param name="ANumber">出的手指数</param>
        /// <param name="ASum">猜的合计</param>
        abstract public void Come(out int AFinger, out int ASum);
        /// <summary>
        /// 接收结果
        /// </summary>
        /// <param name="AOtherFinger">对方出的手指数</param>
        /// <param name="AOtherSum">对方猜的合计</param>
        /// <param name="AOtherResult">对方划拳的结果</param>
        /// <param name="ASelfFinger">自己出的手指数</param>
        /// <param name="ASelfSum">自己猜的合计</param>
        /// <param name="ASelfResult">自己划拳的结果</param>
        abstract public void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
            int ASelfFinger, int ASelfSum, Result ASelfResult);
    }
    public class Zswang一号 : Drunkard
    {
        public override void Come(out int AFinger, out int ASum)
        {
            AFinger = 5; // 每次都出5
            ASum = 10; // 每次都猜10
        }
        public override void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
            int ASelfFinger, int ASelfSum, Result ASelfResult)
        {
            /* 这机器人不关心比赛结果 */
        }
    }
    public class Zswang二号 : Drunkard
    {
        private Random random;
        public Zswang二号()
        {
            random = new Random();
        }
        public override void Come(out int AFinger, out int ASum)
        {
            ASum = random.Next(10 + 1); //0-10
            if (ASum < 5) // 别犯规
                AFinger = random.Next(ASum + 1);
            else AFinger = random.Next(ASum - 5, 5 + 1);
        }
        public override void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
            int ASelfFinger, int ASelfSum, Result ASelfResult)
        {
            /* 这机器人也不关心比赛结果 */
        }
    }
    /// <summary>
    /// 酒馆类
    /// </summary>
    /// <typeparam name="T1">划拳机器人1</typeparam>
    /// <typeparam name="T2">划拳机器人2</typeparam>
    public class Drunkery<T1, T2>
        where T1 : Drunkard, new()
        where T2 : Drunkard, new()
    {
        /// <summary>
        /// 东家
        /// </summary>
        private Drunkard eastPlayer;
        /// <summary>
        /// 西家
        /// </summary>
        private Drunkard westPlayer;
        /// <summary>
        /// 东家积分
        /// </summary>
        private int eastTotal;
        /// <summary>
        /// 西家积分
        /// </summary>
        private int westTotal;
        /// <summary>
        /// 东家超时次数
        /// </summary>
        private int eastOvertime;
        /// <summary>
        /// 西家超时次数
        /// </summary>
        private int westOvertime;
        /// <summary>
        /// 划拳次数
        /// </summary>
        public const int comeCount = 1000;
        /// <summary>
        /// 超时罚分
        /// </summary>
        public const int overtimePenalty = 1;
        /// <summary>
        /// 异常罚分
        /// </summary>
        public const int catchPenalty = 100;
        /// <summary>
        /// 开始比赛
        /// </summary>
        public void Play()
        {
            #region 初始化
            long vEastTick = Environment.TickCount; // 东家初始化的时间
            eastPlayer = new T1();
            vEastTick = Environment.TickCount - vEastTick;
            long vWestTick = Environment.TickCount; // 西家初始化的时间
            westPlayer = new T2();
            vWestTick = Environment.TickCount - vWestTick;
            eastTotal = 0; westTotal = 0; eastOvertime = 0; westOvertime = 0;
            #region 超时处理
            if (vEastTick > 1000 || vWestTick > 1000)
            {
                if (vEastTick > 1000)
                    Console.WriteLine("{0}初始化严重超时", typeof(T1).Name);
                if (vWestTick > 1000)
                    Console.WriteLine("{0}初始化严重超时", typeof(T2).Name);
                return;
            }
            if (vEastTick > 100)
            {
                eastTotal -= overtimePenalty;
                eastOvertime++;
            }
            if (vWestTick > 100)
            {
                westTotal -= overtimePenalty;
                westOvertime++;
            }
            #endregion 超时处理
            #endregion 初始化
            #region 猜拳过程
            for (int i = 0; i < comeCount; i++)
            {
                for (int j = 0; j < 100; j++)
                {
                    int vEastFinger = 0, vWestFinger = 0;
                    int vEastSum = 0, vWestSum = 0;
                    Result vEastResult = Result.Unknown;
                    Result vWestResult = Result.Unknown;
                    #region 出拳
                    bool vEastCatch = false;
                    vEastTick = Environment.TickCount; // 东家出拳的时间
                    try
                    {
                        eastPlayer.Come(out vEastFinger, out vEastSum);
                    }
                    catch // 出现异常
                    {
                        vEastCatch = true;
                    }
                    vEastTick = Environment.TickCount - vEastTick;
                    bool vWestCatch = false;
                    vWestTick = Environment.TickCount; // 西家出拳的时间
                    try
                    {
                        westPlayer.Come(out vWestFinger, out vWestSum);
                    }
                    catch // 出现异常
                    {
                        vWestCatch = true;
                    }
                    vWestTick = Environment.TickCount - vWestTick;
                    #endregion 出拳
                    #region 出现异常
                    if (vEastCatch || vWestCatch)
                    {
                        if (vEastCatch)
                        {
                            eastTotal -= catchPenalty;
                            westTotal++;
                        }
                        if (vWestCatch)
                        {
                            westTotal -= catchPenalty;
                            eastTotal++;
                        }
                        break;
                    }
                    #endregion 出现异常