<原创>最简易的纯代码坦克大战
效果图
不到350行
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsApplication87
{
     /// <summary>
     /// Made by wartim 2009.10.12
     /// var 1.0.0.0
     /// </summary>
     public partial class Form1 : Form
     {
         static int HEIGHT = 300;
         static int WIDTH = 300;
         Bitmap OrgBmp = new Bitmap(WIDTH, HEIGHT);
         List<Tank> Tanks = new List<Tank>();
         UserTank UTank = null;
         List<Bullet> Bullets = new List<Bullet>();
         PictureBox PB = new PictureBox();
         public Form1()
         {
             InitializeComponent();
             this.Size = new Size(WIDTH, HEIGHT);
             this.FormBorderStyle = FormBorderStyle.FixedDialog;
             this.KeyPreview = true;
             this.KeyDown += new KeyEventHandler(Form1_KeyDown);
             using (Graphics G = Graphics.FromImage(OrgBmp))
                 G.FillRectangle(new SolidBrush(this.BackColor), this.ClientRectangle);
             PB.Parent = this;
             PB.Dock = DockStyle.Fill;
             PB.Image = OrgBmp;
             for (int i = 0; i < 5; i++)
             {
                 Tanks.Add(new Tank(Color.Blue, this.BackColor));
                 Thread.Sleep(100);
             }
             UTank = new UserTank(Color.Red, this.BackColor);
             Thread T = new Thread(new ThreadStart(RunThread));
             T.IsBackground = true;
             T.Start();
         }
         void Form1_KeyDown(object sender, KeyEventArgs e)
         {
             switch (e.KeyCode)
             {
                 case Keys.Up: UTank.ChangeDirection(Direction.UP); UTank.Move(); break;
                 case Keys.Down: UTank.ChangeDirection(Direction.DOWN); UTank.Move(); break;
                 case Keys.Left: UTank.ChangeDirection(Direction.LEFT); UTank.Move(); break;
                 case Keys.Right: UTank.ChangeDirection(Direction.RIGHT); UTank.Move(); break;
                 case Keys.Space: Bullets.Add(new Bullet(Color.Black, UTank)); break;  // 发射子弹
             }
         }
         void RunThread()
         {
             try
             {
                 int Start = Environment.TickCount;
                 Random R = new Random();
                 int KillCount = 0, DeathCount = 0;
                 while (true)
                     if (Environment.TickCount - Start > 100)
                     {
                         Bitmap CacheBmp = new Bitmap(OrgBmp);
                         for (int i = 0; i < Tanks.Count; i++)
                         {
                             Tanks[i].Move();
                             Tanks[i].Draw(ref CacheBmp);
                             if (R.Next(10) == 0) // 电脑发子弹是10分之一的可能
                                 Bullets.Add(new Bullet(Color.Red, Tanks[i]));
                         }
                         UTank.Draw(ref CacheBmp);
                         List<Bullet> TempBullets = new List<Bullet>();
                         for (int i = 0; i < Bullets.Count; i++)
                         {
                             if (Bullets[i].ObjStep != -1)