帮忙调个程序,俄罗斯方块,希望它能一直往下落,跪求
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
//import javax.swing.Timer;
public class Tetris extends JFrame  
{
	public static final int GAME_HEIGHT = 600, GAME_WIDTH = 400;  
	public NewBlock myBlock = new NewBlock();
	//Timer timer = new Timer(1000, new TimerListener());
	public void paint(Graphics g) {
         super.paint(g);
		myBlock.draw(g);
		System.out.println("调用");
	}
	public void launch()
	{
		this.setLocation(200,300);
		this.setSize(GAME_WIDTH,GAME_HEIGHT);
		this.setResizable(false);
		JMenuBar menu = new JMenuBar();
		this.setJMenuBar(menu);
		JMenu game = new JMenu("游戏");
		JMenuItem newgame = game.add("新游戏");
		JMenuItem pause = game.add("暂停");
		JMenuItem goon = game.add("继续");
		JMenuItem exit = game.add("退出");
		JMenu help = new JMenu("帮助");
		JMenuItem about = help.add("关于");
		menu.add(game);
		menu.add(help);
		this.setVisible(true);
		new Thread(new PaintThread()).start();
	}	
	public static void main(String[] args)  
	{
		Tetris Frame = new Tetris();
		Frame.launch();
	}
	private class PaintThread implements Runnable {
		public void run() {
			while(true) {
				repaint();
				try {
					Thread.sleep(50);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}
	/*class TimerListener implements ActionListener  
	{
		public void actionPerformed(ActionEvent e)
		{
				repaint();
		}		
	}*/
import java.awt.Color;
import java.awt.Graphics;
public class NewBlock
{
	int blockType = 6;
	int speed = 0;
	int state = 0;
	int y = 1;
	private final int shapes[][][]= new int[][][]  
	                                  {
	                                         // i
	                                            { {  1, 1, 1, 0, 0, 0, 0, 0, 0 },
	                                                    {  1, 0, 0, 1, 0, 0, 1, 0, 0},
	                                                    {   1, 1, 1, 0, 0, 0, 0, 0, 0 },
	                                                    {   1, 0, 0, 1, 0, 0, 1, 0, 0 } },
	                                            // s
	                                            { { 1, 0, 0, 1, 1, 0, 1, 0, 0},
	                                                    {1, 1, 1, 0, 1, 0, 0, 0, 0},
	                                                    {  0, 0, 1, 0, 1, 1, 0, 0, 1 },
	                                                    {  0, 1, 0, 1, 1, 1, 0, 0, 0} },
	                                            // z
	                                            { {  1, 0, 0, 1, 1, 0, 0, 1, 0 },
	                                                    {  0, 1, 1, 0, 1, 0, 1, 1, 0 },
	                                                    {  1, 0, 0, 1, 1, 0, 0, 1, 0 },
	                                                    {  0, 1, 1, 0, 1, 0, 1, 1, 0 } },
	                                            // j
	                                            { { 0, 1, 0, 1, 1, 0, 1, 0, 0 },
	                                                    {  1, 1, 0, 0, 1, 0, 0, 1, 1 },
	                                                    {  0, 1, 0, 1, 1, 0, 1, 0, 0 },
	                                                    {  1, 1, 0, 0, 1, 0, 0, 1, 1 } },
	                                            // o
	                                            { {  1, 1, 0, 1, 1, 0, 0, 0, 0 },
	                                                    {  1, 1, 0, 1, 1, 0, 0, 0, 0 },