日期:2010-06-24  浏览次数:20559 次

 

运行效果:http://blog.csdn.net/images/blog_csdn_net/johnsuna/ClockControl.jpg 右下角图片

//--------------------------(如转载,请保留版权信息)-------------------------//
//   SevenSegmentClockStyle.cs 朱继山 a3news(AT)hotmail.com  --//
// ----------------------------- http://www.brawdraw.com ----------------------//
// -------------------- 未经书面许可,请勿用于商业用途 ---------------------//

using System;

namespace BrawDraw.Com.PhotoFrame.Net.PublicFunctions.Clock
{
 /// <summary>
 /// Clock's Style.时钟的样式定义
 /// </summary>
 public enum SevenSegmentClockStyle
 {
  DateOnly, // 只显示日期
  TimeOnly, // 只显示时间
  DateAndTime //显示日期和时间
 }
}

//--------------------------(如转载,请保留版权信息)-------------------------//
//    SevenSegmentClock.cs  朱继山 a3news(AT)hotmail.com  -------//
// ----------------------------- http://www.brawdraw.com ----------------------//
// -------------------- 未经书面许可,请勿用于商业用途 ---------------------//
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Globalization;
using System.Windows.Forms;
using BrawDraw.Com.PhotoFrame.Net.PublicFunctions;
using System.ComponentModel;

namespace BrawDraw.Com.PhotoFrame.Net.PublicFunctions.Clock
{
//这是控件的关键代码
 public class SevenSegmentClock : UserControl
 {
  DateTime _dateTime;
//默认使用同时绘制日期和时间
  SevenSegmentClockStyle _clockStyle = SevenSegmentClockStyle.DateAndTime;
  Color _clockColor = Color.Black;
//是否绘制阴影(即残影),以摸拟真似的LED时钟
  bool _isDrawShadow = true;

  Timer _timer    = null;
//是否自动更新时间
  bool _isTimerEnable = false;
  Graphics g = null;
  Bitmap m_Bitmap = null;

  public bool IsDrawShadow
  {
   get { return this._isDrawShadow; }
   set
   {
    this._isDrawShadow = value;
    this.Invalidate();
   }
  }

  [Browsable(false)]
  public System.Windows.Forms.Timer Timer
  {
   get { return this._timer; }
   set
   {
    this._timer = value;
    if(_timer != null)
    {
     _timer.Tick    += new EventHandler(TimerOnTick);
    }
   }
  }

  public bool IsTimerEnable
  {
   get { return this._isTimerEnable; }
   set
   {
    if(value == true)
    {
     if(this._timer == null)
     {
      _timer = new Timer();
      _timer.Tick    += new EventHandler(TimerOnTick);
      _timer.Interval = 1000;
      _timer.Enabled  = true;
     }
    }
    else
    {
     if(this._timer != null)
     {
      _timer.Enabled  = false;
   &nbs