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                        - 用C#开发opengl 
 
                         
                    
                    
                    日期:2011-11-21  浏览次数:20634 次 
                    
                        
                        
            微软提供较少的标准支持,对于和他们竞争的东西—比如CORBA(COM的竞争对手)和OpenGL(DirectX的竞争对手)。
不过在C#中实现Opengl也并非没有可能,有很多很好的第3方库可以使用,这里列举2个。
(1)CsGL
http://csgl.sourceforge.net/index.html
名气较大的opengl库,有稳定版本。sf上的项目地址http://sourceforge.net/project/showfiles.php?group_id=33241。
目前有多个3D引擎项目使用的这个库。
(2)CSopenGL
http://www.ia.hiof.no/gb/ptools/csharp/p-csharp.html
有较详细的文档和例子。sf上的项目地址http://sourceforge.net/project/showfiles.php?group_id=54966&package_id=49782。
CSopenGL的一个例子(我在VS2005上编译)
-------form1.cs-------
#region Using directives
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using CSOpenGL;
#endregion
namespace opentest
{
    partial class Form1 : System.Windows.Forms.Form
    {
        //private System.ComponentModel.Container components = null;
        private GLView view;
        public Form1()
        {
            InitializeComponent();
            view = new GLView();
            view.Parent = this;
            view.CreateControl();
            view.Dock = DockStyle.Fill;
            view._OnPaint = new Painter();
        }
        /*
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (components != null)
                {
                    components.Dispose();
                }
                view.Dispose();
            }
            base.Dispose(disposing);
        }
        */
        private void Form1_Load(object sender, EventArgs e)
        {
        
        }
    }
    public class Painter : GLViewPainter
    {
        public Painter() { }
        public override void Paint(GLView view)
        {
            glViewport(0, 0, view.Width, view.Height);
            glMatrixMode(GL_PROJECTION);
            glLoadIdentity();
            gluPerspective(45.0f, 1.0f, 0.1f, 100.0f);
            glShadeModel(GL_SMOOTH);
            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            glClearDepth(1.0f);
            glEnable(GL_DEPTH_TEST);
            glDepthFunc(GL_LEQUAL);
            glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
            glMatrixMode(GL_MODELVIEW);
            //drawPyramid();
            //drawSphere();
            drawCube();
            glFlush();
        }
        private void drawPyramid()
        {
            glLoadIdentity();
            glTranslatef(-0.2f, 0.3f, -4.0f);
            glRotatef(45.0f, 1.0f, 1.0f, 1.0f);
            glBegin(GL_TRIANGLES);
            // front face triangle:
            glColor3f(1.0f, 0.0f, 0.0f);
            glVertex3f(0.0f, 1.0f, 0.0f);
            glColor3f(0.0f, 1.0f, 0.0f);
            glVertex3f(-1.0f, -1.0f, 1.0f);
            glColor3f(0.0f, 0.0f, 1.0f);
            glVertex3f(1.0f, -1.0f, 1.0f);
            // right face triangle:
            glColor3f(1.0f, 0.0f, 0.0f);
            glVertex3f(0.0f, 1.0f, 0.0f);
            glColor3f(0.0f, 0.0f, 1.0f);
            glVertex3f(1.0f, -1.0f, 1.0f);
            glColor3f(0.0f, 1.0f, 0.0f);
            glVertex3f(1.0f, -1.0f, -1.0f);
            //back face triangle:
            glColor3f(1.0f, 0.0f, 0.0f);
            glVertex3f(0.0f, 1.0f, 0.0f);
            glColor3f(0.0f, 1.0f, 0.0f);
            glVertex3f(1.0f, -1.0f, -1.0f);
            glColor3f(0.0f, 0.0f, 1.0f);
            glVertex3f(-1.0f, -1.0f, -1.0f);
            // left face triangle: