一个控件绑定问题--------初学者
小弟自己写了个简单仪表盘控件,代码如下
         int r_hand;
         private void controlPow_Paint(object sender, PaintEventArgs e)
         {
             int r = 0;
             float x1, x2, y1, y2, x3 = 0, y3 = 0;
             Graphics g = e.Graphics;
             Pen mypen = new Pen(Color.Black, 2);
             Pen mypen2 = new Pen(Color.Black, 2);
             Brush mybrush = Brushes.Red;
             Font myfont = new Font(this.Font, FontStyle.Bold);
             g.DrawArc(mypen, 0, 0, base.Width, base.Height * 2, 180, 180);
             for (r = 10; r <= 100; r += 10)
             {
                 x1 = (float)(Math.Abs(base.Width / 2 - base.Height * Math.Cos(Math.PI * r / 100.0)));
                 x2 = (float)(Math.Abs(base.Width / 2 - (base.Height - 20) * Math.Cos(Math.PI * r / 100.0)));
                 y1 = (float)(Math.Abs(base.Height - base.Height * Math.Sin(Math.PI * r / 100.0)));
                 y2 = (float)(Math.Abs(base.Height - (base.Height - 20) * Math.Sin(Math.PI * r / 100.0)));
                 g.DrawLine(mypen, x1, y1, x2, y2);
                 g.DrawString(r.ToString(), myfont, mybrush, x2, y2);
             }
             x3 = (float)(Math.Abs(base.Width / 2 - (base.Height - 20) * Math.Cos(Math.PI * r_hand / 100.0)));
             y3 = (float)(Math.Abs(base.Height - (base.Height - 20) * Math.Sin(Math.PI * r_hand / 100.0)));
             g.DrawLine(mypen2, x3, y3, base.Width / 2, base.Height);
         }
         public int Power      //设置属性
         {
             get
             {
                 return r_hand;
             }
             set
             {
                 this.r_hand = (int)(value);
             }
         }
想将Power属性的值和numericUpDown的值绑定,以实现通过numericUpDown来改变仪表盘的值,请问各位大侠如何绑定啊???已经试过将numericUpDown.Value强制转换成int型了。。。
------解决方案--------------------
numericUpDown值变化时,调用controlPow.Invalidate()