日期:2014-05-17  浏览次数:21068 次

C# C/S UDP一对多异步通信
服务器端:
public class StateObject
    {
        //服务器端
        public Socket udpServer = null;
        //接受数据缓冲区
        public byte[] buffer = new byte[10*1024];
        //远程终端
        public EndPoint remoteEP;

        public bool flag = false;
    }


  private void ServerForm_Load(object sender, EventArgs e)
        {
            StartServer startServer = new StartServer();
            thread = new Thread(new ThreadStart(startServer.ServerBind));
            thread.Start();
        }

 #region 服务器绑定终端节点
        public void ServerBind()
        {
            //主机IP
            IPEndPoint serverIp = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8686);
            Socket udpServer = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            udpServer.Bind(serverIp);
            IPEndPoint clientIp = new IPEndPoint(IPAddress.Any, 0);
            state = new StateObject();
            state.udpServer = udpServer;
            state.remoteEP = (EndPoint)clientIp;
            AsynRecive();
        }
        #endregion

        #region 异步接受消息
        public void AsynRecive()
        {
            lock (state)
            {
                state.udpServer.BeginReceiveFrom(state.buffer, 0, state.buffer.Length, SocketFlags.None, ref state.remoteEP,
                    new AsyncCallback(ReciveCallback), null);
                receiveDone.WaitOne();
            }
      &n