gdi+ 画线问题 ?MouseMove时 怎么能实时看到画线的情况呢?
MouseDown   时   获取线的起点      
 MouseUp   时   获取线的终点   
 Invalidate()   
 画出一条线   
 可是MouseMove时   怎么能实时看到画线的情况呢? 
 还需要用到什么? 
 我不是简单设一个起点设一个终点 
 而后画条线段 
 而是再按着左键不放移动过程中 
 实时看到画线的情况 
 就像windows中画图程序 
 画线段那样 
------解决方案--------------------楼主参考如下的在窗体上画线的代码(VS2005): 
 using System; 
 using System.Collections.Generic; 
 using System.ComponentModel; 
 using System.Data; 
 using System.Drawing; 
 using System.Text; 
 using System.Windows.Forms;   
 namespace DoubleBufferDraw 
 { 
 	class LineObj 
 	{ 
 		private Point m_start; 
 		private Point m_end; 
 		public LineObj(Point start, Point end) 
 		{ 
 			this.m_start = start; 
 			this.m_end = end; 
 		} 
 		public void Draw(Graphics g, Pen pen) 
 		{ 
 			g.DrawLine(pen, m_start, m_end); 
 		} 
 	} 
 	public partial class Form2 : Form 
 	{ 
 		private Point m_startPoint = Point.Empty; 
 		List <LineObj>  lineList = new List <LineObj> (); 
 		public Form2() 
 		{ 
 			InitializeComponent(); 
 		} 
 		private void drawCircle(Graphics graphics, Point startPoint, Point endPoint) 
 		{ 
 			BufferedGraphicsContext context = BufferedGraphicsManager.Current; 
 			BufferedGraphics bg = context.Allocate(graphics, this.ClientRectangle); 
 			bg.Graphics.Clear(this.BackColor); 
 			foreach (LineObj line in this.lineList) 
 			{ 
 				line.Draw(bg.Graphics, SystemPens.ControlText); 
 			} 
 			bg.Graphics.DrawLine(SystemPens.ControlText, startPoint, endPoint); 
 			bg.Render(); 
 			bg.Dispose(); 
 			bg = null; 
 		} 
 		protected override void OnMouseDown(MouseEventArgs e) 
 		{ 
 			base.OnMouseDown(e); 
 			this.m_startPoint = new Point(e.X, e.Y); 
 		} 
 		protected override void OnMouseMove(MouseEventArgs e) 
 		{ 
 			base.OnMouseMove(e); 
 			if (e.Button == MouseButtons.Left) 
 			{ 
 				this.drawCircle(this.CreateGraphics(), this.m_startPoint, new Point(e.X, e.Y)); 
 			} 
 		} 
 		protected override void OnMouseUp(MouseEventArgs e) 
 		{ 
 			base.OnMouseUp(e); 
 			LineObj line = new LineObj(this.m_startPoint, e.Location); 
 			this.lineList.Add(line); 
 		} 
 	} 
 }
------解决方案--------------------mousemove方法中获得当前x,y,然后调用drawline就可以了