日期:2014-05-20 浏览次数:20942 次
import java.io.*;
/**
* @author yeeku.H.lee kongyeeku@163.com
* @version 1.0
* <br>Copyright (C), 2005-2008, yeeku.H.Lee
* <br>This program is protected by copyright laws.
* <br>Program Name:
* <br>Date:
*/
public class Gobang
{
//定义一个二维数组来充当棋盘
private String[][] board;
//定义棋盘的大小
private static int BOARD_SIZE = 15;
public void initBoard()
{
//初始化棋盘数组
board = new String[BOARD_SIZE][BOARD_SIZE];
//把每个元素赋为"╋",用于在控制台画出棋盘
for (int i = 0 ; i < BOARD_SIZE ; i++)
{
for ( int j = 0 ; j < BOARD_SIZE ; j++)
{
board[i][j] = "╋";
}
}
}
//在控制台输出棋盘的方法
public void printBoard()
{
//打印每个数组元素
for (int i = 0 ; i < BOARD_SIZE ; i++)
{
for ( int j = 0 ; j < BOARD_SIZE ; j++)
{
//打印数组元素后不换行
System.out.print(board[i][j]);
}
//每打印完一行数组元素后输出一个换行符
System.out.print("\n");
}
}
public static void main(String[] args)throws Exception
{
Gobang gb = new Gobang();
gb.initBoard();
gb.printBoard();
//这是用于获取键盘输入的方法
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String inputStr = null;
//br.readLine():每当在键盘上输入一行内容按回车,刚输入的内容将被br读取到。
while ((inputStr = br.readLine()) != null)
{
//将用户输入的字符串以逗号(,)作为分隔符,分隔成2个字符串
String[] posStrArr = inputStr.split(",");
//将2个字符串转换成用户下棋的座标
int xPos = Integer.parseInt(posStrArr[0]);
int yPos = Integer.parseInt(posStrArr[1]);
//把对应的数组元素赋为"●"。
gb.board[xPos - 1][yPos - 1] = "●";
/*
电脑随机生成2个整数,作为电脑下棋的座标,赋给board数组。
还涉及
1.座标的有效性,只能是数字,不能超出棋盘范围
2.如果下的棋的点,不能重复下棋。
3.每次下棋后,需要扫描谁赢了
*/
gb.printBoard();
System.out.println("请输入您下棋的座标,应以x,y的格式:");
}
}
}
------解决方案--------------------
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.ButtonGroup;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JRadioButtonMenuItem;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
/*
*main方法创建了ChessFrame类的一个实例对象(cf),
*并启动屏幕显示显示该实例对象。
**/
public class FiveChessAppletDemo {
public static void main(String args[]){
ChessFrame cf = new ChessFrame();
cf.setVisible(true);
}
}
/*
*类ChessFrame主要功能是创建五子棋游戏主窗体和菜单
**/
class ChessFrame extends JFrame implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 2183726320279905885L;
private String[] strsize={"20x15","30x20","40x30"};
private String[] strmode={"人机对弈","人人对弈"};
public static boolean iscomputer=true;
public static boolean checkcomputer=true;
private int width,height;
private ChessModel cm;
private MainPanel mp;
//构造五子棋游戏的主窗体
public ChessFrame() {
this.setTitle("五子棋游戏");
cm=new ChessModel(1);
mp=new MainPanel(cm);
Container con=this.getContentPane();
con.add(mp,"Center");
this.setResizable(false);
this.addWindowListener(new ChessWindowEvent());
MapSize(20,15);
JMenuBar mbar = new JMenuBar();
this.setJMenuBar(mbar);
JMenu gameMenu = new JMenu("游戏");
mbar.add(makeMenu(gameMenu, new Object[] {
"开局", "棋盘","模式", null, "退出"
}, this));
JMenu lookMenu =new JMenu("视图");
mbar.add(makeMenu(lookMenu,new Object[] {
"Metal","Motif","Windows"
},this));
JMenu helpMenu = new JMenu("帮助");
mbar.add(makeMenu(helpMenu, new Object[] {
"关于"
}, this));
}
//构造五子棋游戏的主菜单
public JMenu makeMenu(Object parent, Object items[], Object target){
JMenu m = null;
if(parent instanceof JMenu)
m = (JMenu)parent;
else if(parent instanceof String)
m = new JMenu((String)parent);
else
return null;
for(int i = 0; i < items.length; i++)
if(items[i] == null)
m.addSeparator();
else if(items[i] == "棋盘"){
JMenu jm = new JMenu("棋盘");
ButtonGroup group=new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int j=0;j<strsize.length;j++){
rmenu=makeRadioButtonMenuItem(strsize[j],target);
if (j==0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
}else if(items[i] == "模式"){
JMenu jm = new JMenu("模式");
ButtonGroup group=new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int h=0;h<strmode.length;h++){
rmenu=makeRadioButtonMenuItem(strmode[h],target);
if(h==0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
}else
m.add(makeMenuItem(items[i], target));
return m;
}
//构造五子棋游戏的菜单项
public JMenuItem makeMenuItem(Object item, Object target){
JMenuItem r = null;
if(item instanceof String)
r = new JMenuItem((String)item);
else if(item instanceof JMenuItem)
r = (JMenuItem)item;
else
return null;
if(target instanceof ActionListener)
r.addActionListener((ActionListener)target);
return r;
}
//构造五子棋游戏的单选按钮式菜单项
public JRadioButtonMenuItem makeRadioButtonMenuItem(
Object item, Object target){
JRadioButtonMenuItem r = null;
if(item instanceof String)
r = new JRadioButtonMenuItem((String)item);
else if(item instanceof JRadioButtonMenuItem)
r = (JRadioButtonMenuItem)item;
else
return null;
if(target instanceof ActionListener)
r.addActionListener((ActionListener)target);
return r;
}
public void MapSize(int w,int h){
setSize(w * 20+50 , h * 20+100 );
if(!ChessFrame.checkcomputer) {
ChessFrame.iscomputer=false;
} else {
ChessFrame.iscomputer=true;
}
mp.setModel(cm);
mp.repaint();
}
public boolean getiscomputer(){
return ChessFrame.iscomputer;
}
public void restart(){
int modeChess = cm.getModeChess();
if(modeChess <= 3 && modeChess >= 1){
cm = new ChessModel(modeChess);
MapSize(cm.getWidth(),cm.getHeight());
}else{
System.out.println("\u81EA\u5B9A\u4E49");
}
}
public void actionPerformed(ActionEvent e){
String arg=e.getActionCommand();
try{
if (arg.equals("Windows"))
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
else if(arg.equals("Motif"))
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.motif.MotifLookAndFeel");
else
UIManager.setLookAndFeel(
"javax.swing.plaf.metal.MetalLookAndFeel" );
SwingUtilities.updateComponentTreeUI(this);
}catch(Exception ee){}
if(arg.equals("20x15")){
this.width=20;
this.height=15;
cm=new ChessModel(1);
MapSize(this.width,this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if(arg.equals("30x20")){
this.width=30;
this.height=20;
cm=new ChessModel(2);
MapSize(this.width,this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if(arg.equals("40x30")){
this.width=40;
this.height=30;
cm=new ChessModel(3);
MapSize(this.width,this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if(arg.equals("人机对弈")){
this.checkcomputer=true;
this.iscomputer=true;
cm=new ChessModel(cm.getModeChess());
MapSize(cm.getWidth(),cm.getHeight());
SwingUtilities.updateComponentTreeUI(this);
}
if(arg.equals("人人对弈")){
this.checkcomputer=false;
this.iscomputer=false;
cm=new ChessModel(cm.getModeChess());
MapSize(cm.getWidth(),cm.getHeight());
SwingUtilities.updateComponentTreeUI(this);
}
if(arg.equals("开局")){
restart();
}
if(arg.equals("关于"))
JOptionPane.showMessageDialog(this, "五子棋游戏测试版本", "关于", 0);
if(arg.equals("退出"))
System.exit(0);
}
}