var projector = new THREE.Projector();
var world_vector = new THREE.Vector3(0,0,1);
var vector = projector.projectVector(world_vector, camera);
var halfWidth = window.innerWidth / 2;
var halfHeight = window.innerHeight / 2;
var result = {
	x: Math.round(vector.x * halfWidth + halfWidth),
	y: Math.round(-vector.y * halfHeight + halfHeight)
};
?
